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The player controls [[Mario]], who can perform a variety of [[action]]s based on controller input, terrain, and state transitions. He can move according to a continuum of speeds and directions using the Control Stick, [[jump]] with {{button|A}}, [[punch]] or [[grab]] with {{button|B}}, and [[crouch]] with {{button|Z}}. These moves can be combined into various advanced acrobatics and attacks. The game also features swimming controls in [[water]], flight controls while using the [[Wing Cap]], and other contextual controls on climbable [[pole]]s, hangable [[ceilings]], and the like. | The player controls [[Mario]], who can perform a variety of [[action]]s based on controller input, terrain, and state transitions. He can move according to a continuum of speeds and directions using the Control Stick, [[jump]] with {{button|A}}, [[punch]] or [[grab]] with {{button|B}}, and [[crouch]] with {{button|Z}}. These moves can be combined into various advanced acrobatics and attacks. The game also features swimming controls in [[water]], flight controls while using the [[Wing Cap]], and other contextual controls on climbable [[pole]]s, hangable [[ceilings]], and the like. | ||
The player can additionally adjust the virtual [[camera]], personified by [[Lakitu]] news reporters. | The player can additionally adjust the virtual [[camera]], personified by [[Lakitu]] news reporters, with {{button|C}} and {{button|R}}. | ||
Enemies often chase or attack Mario on sight, and can be defeated by various means. Mario has eight visible sectors of [[health]], and can restore them by collecting [[coin]]s, running through a [[Spinning Heart]], or surfacing from water. Health represents damage taken from enemies and obstacles as well as Mario's ability to hold his breath, and in certain cases varies more granularly than the meter displays. | Enemies often chase or attack Mario on sight, and can be defeated by various means. Mario has eight visible sectors of [[health]], and can restore them by collecting [[coin]]s, running through a [[Spinning Heart]], or surfacing from water. Health represents damage taken from enemies and obstacles as well as Mario's ability to hold his breath, and in certain cases varies more granularly than the meter displays. | ||