Super Mario 64: Difference between revisions

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PAL Wii U VC is actually the US version (unlike on Wii VC), so it is identical to the US Wii U VC.<ref>https://www.nintendo.co.uk/Games/Nintendo-64/Super-Mario-64-269745.html</ref>
PAL Wii U VC is actually the US version (unlike on Wii VC), so it is identical to the US Wii U VC.<ref>https://www.nintendo.co.uk/Games/Nintendo-64/Super-Mario-64-269745.html</ref>


===Switch===
===Nintendo Switch===
====''Super Mario 3D All-Stars''====
====''Super Mario 3D All-Stars''====
''Super Mario 3D All-Stars'' includes an upscaled ''Super Mario 64''. It is the Shindou version with Lua scripts to hack in English text, new upscaled textures, and slight changes to accommodate the Switch control scheme (for example, "PRESS ⊕" on the Mario head screen instead of "PRESS START").<ref>https://arstechnica.com/gaming/2020/09/three-classic-3d-mario-games-get-the-all-stars-treatment-on-switch/</ref> The Switch does not have [[Wii VC Round-To-Zero|the Wii's rounding error]], but it does ignore [[Address Error Exception]]s.
''Super Mario 3D All-Stars'' includes an upscaled ''Super Mario 64''. It is the Shindou version with Lua scripts to hack in English text, new upscaled textures, and slight changes to accommodate the Nintendo Switch control scheme (for example, "PRESS ⊕" on the Mario head screen instead of "PRESS START").<ref>https://arstechnica.com/gaming/2020/09/three-classic-3d-mario-games-get-the-all-stars-treatment-on-switch/</ref> The Switch does not have [[Wii VC Round-To-Zero|the Wii's rounding error]], but it does ignore [[Address Error Exception]]s.


====Nintendo Switch Online====
====Nintendo Switch Online====
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