Objects: Difference between revisions

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427 bytes removed ,  19 June 2018
Cleanup, removing general misinformation. Still needs work, better than before.
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(Cleanup, removing general misinformation. Still needs work, better than before.)
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'''Objects''' are everything that exist in the [[Super Mario 64]] world outside of the background and terrain. The maximum number of objects in a [[List of Courses|course]] varies from 240 to slightly under. For example:
'''Objects''' are everything that exist in the [[Super Mario 64]] world outside of the background and terrain. The maximum number of objects in a [[List of Courses|course]] is 240.
* [[Bowser in the Fire Sea|BitFS]] has a limit of 232 Objects
* [[Tick Tock Clock|TTC]] has a limit of 238 Objects
The exact object limit is decided by the type of course.
 


Objects exist in two tiers: unimportant objects and important objects.
Objects exist in two tiers: unimportant objects and important objects.
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== Objects Limit ==
== Objects Limit ==
[[File:Mario 64 freezed.png|thumb|289x289px|Freezed game after collecting a coin in [[Tick Tock Clock|TTC]]. Note the object counter (top-left) at his limit (238) in the Top Left of the screen]]
The '''Object Limit''' is the maximum number of Important Objects a course can have loaded simultaneously before the game cannot handle loading any more. (Note: this doesn't apply to the total objects in the course, only to ones that are loaded at the time. Unloaded objects use no slots). As the object limit is approached, unimportant objects will sacrifice their slots in order to empty them for important objects. If no vacant slots are available when an important object is loaded, a [[game freeze]] will occur.  
The '''Object Limit''' is the maximum number of Important Objects a course can have loaded simultaneously before the game cannot handle loading any more. (Note: this doesn't apply to the total Objects in the course, only to ones that are loaded at the time. Unloaded objects use no slots). As the object limit is approached, Unimportant Objects will sacrifice their slots in order to empty them for Important Objects. If no vacant slots are available when an Important Object is loaded, a [[Game Freeze]] will occur.  




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==References==
==References==
<references/>
<references/>
[[Category:Terms]]
{{DEFAULTSORT:Objects}}
{{DEFAULTSORT:Objects}}

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