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(Cleanup, removing general misinformation. Still needs work, better than before.) |
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'''Objects''' are everything that exist in the [[Super Mario 64]] world outside of the background and terrain. The maximum number of objects in a [[List of Courses|course]] | '''Objects''' are everything that exist in the [[Super Mario 64]] world outside of the background and terrain. The maximum number of objects in a [[List of Courses|course]] is 240. | ||
Objects exist in two tiers: unimportant objects and important objects. | Objects exist in two tiers: unimportant objects and important objects. | ||
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== Objects Limit == | == Objects Limit == | ||
The '''Object Limit''' is the maximum number of Important Objects a course can have loaded simultaneously before the game cannot handle loading any more. (Note: this doesn't apply to the total objects in the course, only to ones that are loaded at the time. Unloaded objects use no slots). As the object limit is approached, unimportant objects will sacrifice their slots in order to empty them for important objects. If no vacant slots are available when an important object is loaded, a [[game freeze]] will occur. | |||
The '''Object Limit''' is the maximum number of Important Objects a course can have loaded simultaneously before the game cannot handle loading any more. (Note: this doesn't apply to the total | |||
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==References== | ==References== | ||
<references/> | <references/> | ||
{{DEFAULTSORT:Objects}} | {{DEFAULTSORT:Objects}} |