RTA Guide/A-Maze-ing Emergency Exit: Difference between revisions

clarifications of left-side camera setup
(added beginner left-side strat)
(clarifications of left-side camera setup)
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# Press C-right early during the fade-in; if your camera faces further left than in the example then you pressed it too late.
# Press C-right early during the fade-in; if your camera faces further left than in the example then you pressed it too late.
# Hold Z to chain each long jump as soon as you land the last one.
# Hold Z to chain each long jump as soon as you land the last one.
# We do some camera inputs to set up the camera in the next room: R + C-down during one of the long jumps, then C-right ''just before'' opening the door. The later you press C-right, the more the camera will turn (which makes things easier), but you can't press it after the door opens. Find a timing you're comfortable with, perhaps using Mario running past floor textures as a visual cue.
# We do some camera inputs to set up the camera in the next room: R + C-down during one of the long jumps, then C-right ''just before'' opening the door. The later you press C-right, the more the camera will turn (which makes things easier), but you can't press it after the door opens. Either mash it or find a timing you're comfortable with (perhaps using Mario running past floor textures as a visual cue).
# Just hold up and triple jump; wiggle up-left during the double jump to give yourself more space.
# Just hold up and triple jump; wiggle up-left during the double jump to give yourself more space.
# Simultaneous Z + A will give you the lowest possible ground-pound for a fast star grab.
# Simultaneous Z + A will give you the lowest possible ground-pound for a fast star grab.
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===Left Side (Triple Jump Wallkick)===
===Left Side (Triple Jump Wallkick)===
This strat has the advantage of needing to hold only up until after the triple jump. To set this up, you must press C-right within a few frames before opening the door.
This strat adds a jump kick and a dive rollout to the beginner variant. It still has the advantage of needing to hold only up until after the triple jump. To set this up, you must press C-right within a few frames before opening the door.


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