Amp: Difference between revisions

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92 bytes removed ,  11 October 2023
m
reformat with new template
(behavior + init file as ref, ref reformat)
m (reformat with new template)
 
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{{object_infobox_2
{{object_infobox_2
|title= Amp<ref>[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/amp.inc.c Amp behavior file]</ref>
|title= Amp
|image= STROOP- Amp.png
|image= STROOP- Amp.png
|group=General Actor<ref>[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L3852 Homing Amp Initialization File]</ref><ref>[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L3865 Circling Amp Initialization File]</ref>
|group=General Actor
|group2 = Common 0
|group2 = Common 0
|modelID=0xC2
|tangibility=1000
|tangibility=1000
|draw=
|draw=
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|offset=40
|offset=40
|coins=
|coins=
|behaviorScript=[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L3865 Circling Amp Initialization File]
|behaviorCode=[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/amp.inc.c Amp behavior file]
}}
}}
'''Amp''' is an enemy that appears in many levels. There are two types of Amp; a homing Amp, and an Amp that moves in a circle. The circling Amp can also be stationary if the circle's radius is set to 0. When Mario collides with an Amp, he is shocked and takes 1 damage.  
'''Amp''' is an enemy that appears in many levels. There are two types of Amp; a homing Amp, and an Amp that moves in a circle. The circling Amp can also be stationary if the circle's radius is set to 0. When Mario collides with an Amp, he is shocked and takes 1 damage.  
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