Amp: Difference between revisions

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255 bytes added ,  6 October 2023
behavior + init file as ref, ref reformat
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(behavior + init file as ref, ref reformat)
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{{object_infobox_2
{{object_infobox_2
|title= Amp
|title= Amp<ref>[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/amp.inc.c Amp behavior file]</ref>
|image= STROOP- Amp.png
|image= STROOP- Amp.png
|group=General Actor
|group=General Actor<ref>[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L3852 Homing Amp Initialization File]</ref><ref>[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L3865 Circling Amp Initialization File]</ref>
|group2 = Common 0
|group2 = Common 0
|tangibility=1000
|tangibility=1000
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The Circling Amp can be initialized with 4 different radii: 200 units, 300 units, 400 units and 0 units. If the Amp has a circling radius of 0 units, the amp remains in a fixed position while turning toward Mario and oscillating 40 units around its initial Y-value. If the Amp’s circling radius is not 0, it moves in a circle of the specified radius around its home with a period of 64 frames and oscillates 60 units around its initial Y-value.
The Circling Amp can be initialized with 4 different radii: 200 units, 300 units, 400 units and 0 units. If the Amp has a circling radius of 0 units, the amp remains in a fixed position while turning toward Mario and oscillating 40 units around its initial Y-value. If the Amp’s circling radius is not 0, it moves in a circle of the specified radius around its home with a period of 64 frames and oscillates 60 units around its initial Y-value.
==References==
==References==
* [https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/amp.inc.c Amp behavior file]
<references/>
 
[[Category:Enemies]]
[[Category:Enemies]]
{{objects}}
{{objects}}
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