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{{object_infobox_2 | {{object_infobox_2 | ||
|title= Amp | |title= Amp<ref>[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/amp.inc.c Amp behavior file]</ref> | ||
|image= STROOP- Amp.png | |image= STROOP- Amp.png | ||
|group=General Actor | |group=General Actor<ref>[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L3852 Homing Amp Initialization File]</ref><ref>[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L3865 Circling Amp Initialization File]</ref> | ||
|group2 = Common 0 | |group2 = Common 0 | ||
|tangibility=1000 | |tangibility=1000 | ||
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The Circling Amp can be initialized with 4 different radii: 200 units, 300 units, 400 units and 0 units. If the Amp has a circling radius of 0 units, the amp remains in a fixed position while turning toward Mario and oscillating 40 units around its initial Y-value. If the Amp’s circling radius is not 0, it moves in a circle of the specified radius around its home with a period of 64 frames and oscillates 60 units around its initial Y-value. | The Circling Amp can be initialized with 4 different radii: 200 units, 300 units, 400 units and 0 units. If the Amp has a circling radius of 0 units, the amp remains in a fixed position while turning toward Mario and oscillating 40 units around its initial Y-value. If the Amp’s circling radius is not 0, it moves in a circle of the specified radius around its home with a period of 64 frames and oscillates 60 units around its initial Y-value. | ||
==References== | ==References== | ||
<references/> | |||
[[Category:Enemies]] | [[Category:Enemies]] | ||
{{objects}} | {{objects}} |
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