Hazy Maze Cave: Difference between revisions

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===Elevate for 8 Red Coins ''(0x)''===
===Elevate for 8 Red Coins ''(0x)''===
:''Video: https://youtu.be/lT3SnMMLY0w ''
:''Video: https://youtu.be/lT3SnMMLY0w ''
Jumping off a pole requires an A press, as it is the only way to get to the nearby platform without external help. In the past, Pannenkoek collected the star in 0.5 A presses<ref>SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]: https://youtu.be/NXVJKPQu7rI</ref> by utilizing high negative speed to traverse the course and land on the moving platform necessary to reach the red coins located on higher platforms. An A press was held until this point in order to conserve speed up the elevator. In order to build such speed (more than 1500), Pannenkoek started [[Hyperspeed Walking]] (HSW) using the ceiling under the gate to keep him in place, navigated to the upper part of the course, and then bounced on a prepositioned scuttlebug to cross a large gap to clip into the red coins room.  
Jumping off a pole requires an A press, as it is the only way to get to the nearby platform without external help. In the past, Pannenkoek collected the star in 0.5 A presses<ref>[https://youtu.be/NXVJKPQu7rI <nowiki>"SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]" by pannenkoek2012</nowiki>]</ref> by utilizing high negative speed to traverse the course and land on the moving platform necessary to reach the red coins located on higher platforms. An A press was held until this point in order to conserve speed up the elevator. In order to build such speed (more than 1500), Pannenkoek started [[Hyperspeed Walking]] (HSW) using the ceiling under the gate to keep him in place, navigated to the upper part of the course, and then bounced on a prepositioned scuttlebug to cross a large gap to clip into the red coins room.  


Later in 2015, an improvement was made to reduce the A press count to 0 by [[Scuttlebug Raising]], and the TAS run was completed on June 26, 2016. A polished run with visual explanations was uploaded on February 25, 2018.  
Later in 2015, an improvement was made to reduce the A press count to 0 by [[Scuttlebug Raising]], and the TAS run was completed on June 26, 2016. A polished run with visual explanations was uploaded on February 25, 2018.  
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Mario first transported two scuttlebugs to the big gap leading to the left door and entered the red coins room on the right. Next, he transported the scuttlebug in that room close to the door Mario came from for raising. Then, he went back to the big gap and bounced on the two scuttlebugs he set up previously. Once he returns to the starting area, he heads towards the red coins room and begins raising the scuttlebug near the door. The repetitive segment takes 56 minutes to complete.
Mario first transported two scuttlebugs to the big gap leading to the left door and entered the red coins room on the right. Next, he transported the scuttlebug in that room close to the door Mario came from for raising. Then, he went back to the big gap and bounced on the two scuttlebugs he set up previously. Once he returns to the starting area, he heads towards the red coins room and begins raising the scuttlebug near the door. The repetitive segment takes 56 minutes to complete.


Finally, Mario enters the room, grabs the pole, and patiently waits for the raised scuttlebug to drop down, pushing Mario to the nearby platform. Mario runs to the moving platform and begins completing all eight red coins to complete the mission. To reach the star (which is 300 units high<ref>Star Heights: https://youtu.be/xE7hrQ8sHhU?t=2m17s</ref>), Mario bounces on a nearby scuttlebug.
Finally, Mario enters the room, grabs the pole, and patiently waits for the raised scuttlebug to drop down, pushing Mario to the nearby platform. Mario runs to the moving platform and begins completing all eight red coins to complete the mission. To reach the star (which is 300 units high<ref>[https://youtu.be/xE7hrQ8sHhU?t=2m17s <nowiki>"Star Heights" by UncommentatedPannen</nowiki>]</ref>), Mario bounces on a nearby scuttlebug.


In December 2022, a new optimization was released for this star, saving roughly 55min. This is achieved by raising the scuttle inside the mesh wall in a way that it can drop under Mario on the pole.<ref>HMC Elevate for 8 Red Coins 0xA 5m Strat: https://www.youtube.com/watch?v=JI9lL-ZDtpw
In December 2022, a new optimization was released for this star, saving roughly 55min. This is achieved by raising the scuttle inside the mesh wall in a way that it can drop under Mario on the pole.<ref>[https://youtu.be/JI9lL-ZDtpw <nowiki>"HMC Elevate for 8 Red Coins 0xA 5min Strat" by UncommentatedPannen</nowiki>]</ref>
 
</ref>
===Metal-Head Mario can Move! ''(0x)''===
===Metal-Head Mario can Move! ''(0x)''===
:''Video: https://youtu.be/69NMgKGFKC0 ''
:''Video: https://youtu.be/69NMgKGFKC0 ''
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Mario builds up a large amount of negative speed by [[Hyperspeed Water Sliding]] (HSWS) on the slippery slope of the island. In order to accumulate speed, Mario enters the slippery slope and keeps in a standing position by holding C^ and enters the water, and then he gets out of the water with [[Speed Conservation|conserved speed]] by pressing Z to enter the sliding state. This is done repeatedly until Mario obtains negative 496 speed, slow enough to slide on [[Dorrie]] for 3 frames to get a sitting position for punching, but still fast enough to clip through the wall.
Mario builds up a large amount of negative speed by [[Hyperspeed Water Sliding]] (HSWS) on the slippery slope of the island. In order to accumulate speed, Mario enters the slippery slope and keeps in a standing position by holding C^ and enters the water, and then he gets out of the water with [[Speed Conservation|conserved speed]] by pressing Z to enter the sliding state. This is done repeatedly until Mario obtains negative 496 speed, slow enough to slide on [[Dorrie]] for 3 frames to get a sitting position for punching, but still fast enough to clip through the wall.


A faster strategy is then available once the HSW strategy is discovered, allowing Mario to build up the required speed much faster. As early as the strategy is known, it was not made into TAS until a documented it<ref>SM64 - Metal Head Mario Can Move 0x Faster with HSWing: https://youtu.be/49TSYXdgt4I</ref>.
A faster strategy is then available once the HSW strategy is discovered, allowing Mario to build up the required speed much faster. As early as the strategy is known, it was not made into TAS until a documented it<ref>[https://youtu.be/49TSYXdgt4I <nowiki>"SM64 - Metal Head Mario Can Move 0x Faster with HSWing" by Emilia Two</nowiki>]</ref>.
===Navigating the Toxic Maze ''(0x)''===
===Navigating the Toxic Maze ''(0x)''===
:''Video: https://youtu.be/b5zwE4ALeoI ''
:''Video: https://youtu.be/b5zwE4ALeoI ''
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===A-Maze-Ing Emergency Exit ''(0x)''===
===A-Maze-Ing Emergency Exit ''(0x)''===
:''Video: https://youtu.be/lwcGE7Js1QE ''
:''Video: https://youtu.be/lwcGE7Js1QE ''
The two main difficulties are exiting the toxic maze and crossing the gap to the A-Maze-Ing Emergency Exit platform. In the past, Pannenkoek utilized Hyper Speed Walking again to collect the star in 0.5 A Presses<ref>SM64 - A-Maze-ing Emergency Exit - 0.5x A Presses [OUTDATED]: https://youtu.be/QNn6hvOlH7o</ref> until the scuttlebug raising technique is found.
The two main difficulties are exiting the toxic maze and crossing the gap to the A-Maze-Ing Emergency Exit platform. In the past, Pannenkoek utilized Hyper Speed Walking again to collect the star in 0.5 A Presses<ref>[https://youtu.be/QNn6hvOlH7o <nowiki>"SM64 - A-Maze-ing Emergency Exit - 0.5x A Presses [OUTDATED]" by pannenkoek2012</nowiki>]</ref> until the scuttlebug raising technique is found.


Mario transports the scuttlebug to a point close to the A-Maze-Ing Emergency Exit star and then exits the maze by bouncing on a Monty Mole and a flying swooper. Once Mario reaches the door leading to the star, the prepositioned scuttlebug is then being raised for 35 minutes. Finally, Mario manipulates it to lunge towards the midpoint, allowing him to bounce on it and clear the gap, landing on the platform. Mario then collects the star.
Mario transports the scuttlebug to a point close to the A-Maze-Ing Emergency Exit star and then exits the maze by bouncing on a Monty Mole and a flying swooper. Once Mario reaches the door leading to the star, the prepositioned scuttlebug is then being raised for 35 minutes. Finally, Mario manipulates it to lunge towards the midpoint, allowing him to bounce on it and clear the gap, landing on the platform. Mario then collects the star.
===Watch for Rolling Rocks ''(0.5x)''===
===Watch for Rolling Rocks ''(0x)''===
''This section is outdated as of [https://www.youtube.com/watch?v=aFx7woWkZbc October 1st 2023], Watch for Rolling Rocks can now be completed in 0 A-presses
 
{{main|Watch for Rolling Rocks}}
{{main|Watch for Rolling Rocks}}
:''Video (newest strategy, uncommented, 5.4 hours): https://youtu.be/mgNMKnkZEKY ''
:''Video : https://www.youtube.com/watch?v=aFx7woWkZbc ''
The star is located on a very high platform, normally requiring wall kicks to reach. In the past, the star was completed with 1 A press by using Hyper Speed Walking to generate enough speed to reach it with a double jump (the height gained is proportional to the speed). Eventually, a method was found that allows Mario to gain virtually unlimited speed, allowing access to [[Parallel Universe]]s and reach the destination with 0.5 A presses. The A press is held up until this point for conserving speed up the elevator with repeated AB kicks.  
The star is located on a very high platform, normally requiring wall kicks to reach. In the past, the star was completed with 1 A press by using Hyper Speed Walking to generate enough speed to reach it with a double jump (the height gained is proportional to the speed). Eventually, a method was found that allows Mario to gain virtually unlimited speed, allowing access to [[Parallel Universe]]s and reach the destination with 0.5 A presses. The A press is held up until this point for conserving speed up the elevator with repeated AB kicks.  


The breakdown of the route is as follows: First, Mario transports a scuttlebug to the corner of the Watch for Rolling Rocks platform. Then, Mario raises the scuttlebug to roughly the height of the platform for Mario to bounce on later. Next, Mario begins accumulating speed with Hyper Speed Walking and navigates to the slippery slope on the island to build up speed faster. The speed-building process takes 2 hours to complete. Once the [[syncing speed]] for accessing PUs is reached, Mario begins his PU movement to navigate the top part of the course, and finally lands on the platform by bouncing on a scuttlebug and ground-pounding at the [[misalignment]]. From there, Mario grabs the star normally.
The breakdown of the route is as follows: First, Mario transports a scuttlebug to the corner of the Watch for Rolling Rocks platform. Then, Mario raises the scuttlebug to roughly the height of the platform for Mario to bounce on later. Next, Mario begins accumulating speed with Hyper Speed Walking and navigates to the slippery slope on the island to build up speed faster. The speed-building process takes 2 hours to complete. Once the [[syncing speed]] for accessing PUs is reached, Mario begins his PU movement to navigate the top part of the course, and finally lands on the platform by bouncing on a scuttlebug and ground-pounding at the [[misalignment]]. From there, Mario grabs the star normally.
In September 2023, it was discovered  that it is possible to clip the [[Controllable Platform|controllable platform]] in the red coin rooms out of bound, the trick now named [[Mario's Platform Adventure]], which allowed the transportt of enemies beyong their basic room. This was used on Ocotber 1st 2023 to collect Watch for Rolling Rock in 0 A Presses<ref>[https://youtu.be/aFx7woWkZbc <nowiki>"HMC Watch for Rolling Rocks 0xA" by UncommentatedPannen</nowiki>]</ref>
===HMC 100 coins ''(0x)''===
===HMC 100 coins ''(0x)''===
:''Video 1 (main strategy): https://youtu.be/oqji_Lr1lFc ''
:''Video 1 (main strategy): https://youtu.be/oqji_Lr1lFc ''
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