Air Throw Land: Difference between revisions

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add quicksand note
(add Into Twirling)
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Air Throw Land is unique as the only non-Airborne non-Cutscene action with the Air flag. Using this action, Mario can simultaneously land on a [[Fly Guy]] ([[twirling]]) and stand on quicksand (which turns twirling into a [[jump]]). Thus you can jump from this action 0xA.<ref>https://www.youtube.com/watch?v=c8iD58RQ1nw</ref>
Air Throw Land is unique as the only non-Airborne non-Cutscene action with the Air flag. Using this action, Mario can simultaneously land on a [[Fly Guy]] ([[twirling]]) and stand on quicksand (which turns twirling into a [[jump]]). Thus you can jump from this action 0xA.<ref>https://www.youtube.com/watch?v=c8iD58RQ1nw</ref>


Note that the transition to twirl is not in any behavior of the Air Throw Land function, but rather from `mario_process_interactions`, which is called before any actions are executed. There, Mario interacts with a fly guy, and his action is set to Twirling. Then, twirl cancels into jumping when his quicksand depth is at least 1.<ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario.c#L779-L782</ref>
Note that the transition to twirl is not in any behavior of the Air Throw Land function, but rather from `mario_process_interactions`, which is called before any actions are executed. There, Mario interacts with a fly guy, and his action is set to Twirling. (Theoretically, interacting with a [[spindrift]] could also cause twirling, but no stages in vanilla SM64 have both spindrifts and quicksand or thick vines.) Then, twirl cancels into jumping when his quicksand depth is at least 1.<ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario.c#L779-L782</ref>
== Behavior ==
== Behavior ==
Before performing the action, [[Idle#Stationary%20cancels|stationary cancels]] are checked.
Before performing the action, [[Idle#Stationary%20cancels|stationary cancels]] are checked.
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