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|official name= | |official name= | ||
|hex= 0x80000A36 | |hex= 0x80000A36 | ||
|flags= | |flags= Stationary, Air, Throwing | ||
|group= Stationary | |group= Stationary | ||
|id= 0x036 | |id= 0x036 | ||
|into= [[Shockwave Bounce]], [[Freefall]], [[Idle]] | |into= [[Water Plunge]], [[Squished]], [[Standing Death]] (theoretically), [[Quicksand Death]], [[Shockwave Bounce]], [[Freefall]], [[Idle]] | ||
|out of= | |out of= | ||
|animation= | |animation= | ||
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Air Throw Land is unique as the only non-Airborne non-Cutscene action with the Air flag. Using this action, Mario can simultaneously land on a [[Fly Guy]] ([[twirling]]) and stand on quicksand (which turns twirling into a [[jump]]). Thus you can jump from this action 0xA.<ref>https://www.youtube.com/watch?v=c8iD58RQ1nw</ref> | Air Throw Land is unique as the only non-Airborne non-Cutscene action with the Air flag. Using this action, Mario can simultaneously land on a [[Fly Guy]] ([[twirling]]) and stand on quicksand (which turns twirling into a [[jump]]). Thus you can jump from this action 0xA.<ref>https://www.youtube.com/watch?v=c8iD58RQ1nw</ref> | ||
== Behavior == | |||
Before performing the action, [[Idle#Stationary%20cancels|stationary cancels]] are checked. | |||
When performing Air Throw Land: | |||
# If Mario is shocked by a Bowser shock wave, his action is set to [[Shockwave Bounce|shockwave bounce]]. | |||
# If Mario is off the floor, his action is set to [[freefall]]. | |||
# If ++animationTimer == 4, Mario throws his held object. | |||
#Now, Mario performs quarter-frame movement via a full [[Movement_Steps#Stationary_Step|common stationary step]]. | |||
#Mario's animation is set/updated for the "throw light object" animation. | |||
#If the animation is over, Mario's action is set to the [[idle]] action. | |||
==References== | ==References== | ||
<references /> | <references /> | ||
{{actions}} | {{actions}} |
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