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Side BLJ utilises a ledge that is between 7 and 30 units tall. Mario faces almost parallel to the ledge, the smallest possible angle upwards. He then lands on the lower floor next to the ledge, longjumps and strains onto the ledge, landing instantly, then moves back down because of his angle. This is repeated to perform a side BLJ. | Side BLJ utilises a ledge that is between 7 and 30 units tall. Mario faces almost parallel to the ledge, the smallest possible angle upwards. He then lands on the lower floor next to the ledge, longjumps and strains onto the ledge, landing instantly, then moves back down because of his angle. This is repeated to perform a side BLJ. | ||
==== Elevator BLJ ==== | ==== Elevator BLJ ==== | ||
Elevator BLJ utilizes a platform moving upwards by [some] units per frame to cancel a long jump's vertical ascent. | |||
They are one of the only few hyperspeed methods that can reach PU speeds, and the only method viable in speed TASing. | |||
==== Ceiling BLJ ==== | ==== Ceiling BLJ ==== | ||
Ceiling BLJ utilises either a low ceiling or an exposed ceiling. A ceiling both holds Mario in place and cancels his vertical speed. Mario must hit the ceiling on the first quarter-step, so he never moves off the floor. | Ceiling BLJ utilises either a low ceiling or an exposed ceiling. A ceiling both holds Mario in place and cancels his vertical speed. Mario must hit the ceiling on the first quarter-step, so he never moves off the floor. |
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