User:Tjk113/Speed-TAS Encyclopedia: Difference between revisions

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=== Pole Speed Redirection ===
=== Pole Speed Redirection ===
TODO
Grabbing a pole preserves sliding speed. It can be reactivated by touching a floor, which puts Mario in the idle action, then pressing Z and a direction on the joystick.
=== Instant Pole Release ===
 
TODO
If Mario grabs the pole from below the base, he will release it instantly. If this puts Mario on a floor, he will go into idle, allowing for a very fast speed redirection.
=== Text Speed Redirection ===
=== Text Speed Redirection ===
TODO
Text also preserves sliding speed.
=== Turnaround Speed Preservation ===
=== Turnaround Speed Preservation ===
  TODO
  TODO
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=== Punch into Unreferenced Wall or ? ===
=== Punch into Unreferenced Wall or ? ===
  TODO (idk how this works exactly)
  TODO (idk how this works exactly)
=== Pause-buffered Wallkick ===
TODO
=== C-up/C^ Backwards Deceleration / Braking ===
=== C-up/C^ Backwards Deceleration / Braking ===
  TODO (mention crouch + c^ to slide down slopes w/ negative spd)
  TODO (mention crouch + c^ to slide down slopes w/ negative spd)
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  TODO Also mention water jump conservation (15 - 15.99 speed and 0-input landing only)
  TODO Also mention water jump conservation (15 - 15.99 speed and 0-input landing only)
=== Hyperjump ===
=== Hyperjump ===
TODO (mention jong's hspd equation from h_spd_calc?)
The initial vertical speed of a single or double jump depends on Mario's horizontal speed before the jump. Specifically, it is <math>\frac{\text{hspd}}4 + 42</math> for a single jump and <math>\frac{\text{hspd}}4 + 52</math> for a double jump. The height of a jump scales with the square of that speed. This means that with high horizontal speed, Mario's jump will go very high.
=== Flight Reflection ===
=== Flight Reflection ===
  TODO OOB, Walls, Ceilings
  TODO OOB, Walls, Ceilings
== Movement Starting Actions ==
== Movement Starting Actions ==
=== Punch Cancel ===
=== Punch Cancel ===
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