210
edits
Line 47: | Line 47: | ||
=== Pole Speed Redirection === | === Pole Speed Redirection === | ||
Grabbing a pole preserves sliding speed. It can be reactivated by touching a floor, which puts Mario in the idle action, then pressing Z and a direction on the joystick. | |||
If Mario grabs the pole from below the base, he will release it instantly. If this puts Mario on a floor, he will go into idle, allowing for a very fast speed redirection. | |||
=== Text Speed Redirection === | === Text Speed Redirection === | ||
Text also preserves sliding speed. | |||
=== Turnaround Speed Preservation === | === Turnaround Speed Preservation === | ||
TODO | TODO | ||
Line 58: | Line 58: | ||
=== Punch into Unreferenced Wall or ? === | === Punch into Unreferenced Wall or ? === | ||
TODO (idk how this works exactly) | TODO (idk how this works exactly) | ||
=== C-up/C^ Backwards Deceleration / Braking === | === C-up/C^ Backwards Deceleration / Braking === | ||
TODO (mention crouch + c^ to slide down slopes w/ negative spd) | TODO (mention crouch + c^ to slide down slopes w/ negative spd) | ||
Line 67: | Line 65: | ||
TODO Also mention water jump conservation (15 - 15.99 speed and 0-input landing only) | TODO Also mention water jump conservation (15 - 15.99 speed and 0-input landing only) | ||
=== Hyperjump === | === Hyperjump === | ||
The initial vertical speed of a single or double jump depends on Mario's horizontal speed before the jump. Specifically, it is <math>\frac{\text{hspd}}4 + 42</math> for a single jump and <math>\frac{\text{hspd}}4 + 52</math> for a double jump. The height of a jump scales with the square of that speed. This means that with high horizontal speed, Mario's jump will go very high. | |||
=== Flight Reflection === | === Flight Reflection === | ||
TODO OOB, Walls, Ceilings | TODO OOB, Walls, Ceilings | ||
== Movement Starting Actions == | == Movement Starting Actions == | ||
=== Punch Cancel === | === Punch Cancel === |
edits