Template:1 Key TAS History: Difference between revisions

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| 8
| 8
| Plush
| Plush
| Faster VCutM Entry<ref>[https://youtu.be/px-Oc1Rm2DY "-3f VCutM Entry (Yes, this again)" by Plush]</ref>
| Faster [[VCutM]] Entry<ref>[https://youtu.be/px-Oc1Rm2DY "-3f VCutM Entry (Yes, this again)" by Plush]</ref>
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| Nov 13, 2016
| Nov 13, 2016
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| 2
| 2
| Plush
| Plush
| Faster kick/movement to BitFS<ref>[https://youtu.be/edo-Bfbv1ac "SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement" by Plush]</ref>
| Faster kick/movement to [[BitFS]]<ref>[https://youtu.be/edo-Bfbv1ac "SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement" by Plush]</ref>
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| Jul 4, 2018
| Jul 4, 2018
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| 2
| 2
| Plush
| Plush
| Slidekick at the beginning of both BitFS<ref>[https://youtu.be/MaRoWuoVLNU "SM64 (TAS) - Bowser in the Fire Sea (17"53)" by Plush]</ref> and BitS<ref>[https://www.youtube.com/watch?v=lABNNPFs3SI "SM64 (TAS) - Bowser in the Sky (27"83)" by Plush]</ref>
| [[Slidekick]] at the beginning of both BitFS<ref>[https://youtu.be/MaRoWuoVLNU "SM64 (TAS) - Bowser in the Fire Sea (17"53)" by Plush]</ref> and [[BitS]]<ref>[https://www.youtube.com/watch?v=lABNNPFs3SI "SM64 (TAS) - Bowser in the Sky (27"83)" by Plush]</ref>
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| Oct 29, 2018
| Oct 29, 2018
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| 1
| 1
| Superdavo0001 & dar gos
| Superdavo0001 & dar gos
| BitFS improvement through optimization of quarter-frame movement, as well as lag reduction through better camera angles<ref>[https://www.youtube.com/watch?v=Mm1sxN1lSLI "(TAS) Bowser In The Fire Sea In 17"50 (No Reds) By Superdavo0001 & dar gos" by Superdavo0001]</ref>
| BitFS improvement through optimization of [[Movement Steps|quarter-frame movement]], as well as lag reduction through better camera angles<ref>[https://www.youtube.com/watch?v=Mm1sxN1lSLI "(TAS) Bowser In The Fire Sea In 17"50 (No Reds) By Superdavo0001 & dar gos" by Superdavo0001]</ref>
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| May 6, 2019
| May 6, 2019
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| 3
| 3
| IsaacA
| IsaacA
| Lag reduction in DDD and BitFS  
| Lag reduction in [[DDD]] and BitFS  
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|-
| Jun 23, 2019
| Jun 23, 2019
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| 5
| 5
| Superdavo0001
| Superdavo0001
| Changing the camera in both Bowser fights to prevent the game from lagging
| Changing the [[Camera|camera]] in both Bowser fights to prevent the game from lagging
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|-
|-
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| 149
| 149
| dabs
| dabs
| doing a blj on the elevator, then using it's buggy axle to squish cancel, allowing us to convert our negative speed to positive, which then allows us to do a huge jump to the final elevators.
| Doing a [[BLJ]] on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative [[Speed|speed]] to positive, which then allows us to do a huge jump to the final elevators.
|-
|-
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