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The '''Global Timer''' is a variable that increases by 1 on every frame. Some events occur depending on the parity of the global timer, or depending on other functions such as trigonometric calculations, so [[pause buffering]] can be used to alter the state of the game. | The '''Global Timer''' is a variable that increases by 1 on every frame. Some events occur depending on the parity of the global timer, or depending on other functions such as trigonometric calculations, so [[pause buffering]] can be used to alter the state of the game. | ||
The '''Global Timer''' starts counting from the moment the console/emulator is powered on, and resets to 0 every time the game is reset. Many Objects and variables depend on the global timer to determine their course of actions on any given frame. Example: the coin display value in the [[HUD]] only goes up once the '''Global Timer''' is odd. This why that with pause buffering, the coin display can fail to update for a certain amount of time. | The '''Global Timer''' starts counting from the moment the console/emulator is powered on, and resets to 0 every time the game is reset. Many Objects and variables depend on the global timer to determine their course of actions on any given frame. Example: the coin display value in the [[HUD]] only goes up once the '''Global Timer''' is odd. This is why that with pause buffering, the coin display can fail to update for a certain amount of time. | ||
==Phenomena Dependent on the Global Timer== | ==Phenomena Dependent on the Global Timer== | ||
* The opacity of Bowser's shock waves is decreased by 1 when the global timer is not divisible by 3. | * The opacity of Bowser's shock waves is decreased by 1 when the global timer is not divisible by 3. |
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