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Jongyon7192p (talk | contribs) (This NEEDS to be called "Air no Turn Straining", as "Air with Turn Straining", you can imagine, is kinda very different from everything here. But I get that "Air with Turn" is limited to air buttslide, twirling, lava bounce, and submerged metal cap jump.) |
m (→Hyperspeed) |
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* [[Boo Hyperspeed]] | * [[Boo Hyperspeed]] | ||
Straining is also important for [[Backwards Long Jump|Backwards Long Jumping]]. When starting to backwards long jump, it is important maximize your negative speed at the start of the jump. This can be done by using the -15.99 trick. Holding maximum in the direction of movement will actually lower the speed every time -16 speed is passed, which can be incredibly costly given backwards long jumping's exponential behavior. | Straining is also important for [[Backwards Long Jump|Backwards Long Jumping]]. When starting to backwards long jump, it is important to maximize your negative speed at the start of the jump. This can be done by using the -15.99 trick. Holding maximum in the direction of movement will actually lower the speed every time -16 speed is passed, which can be incredibly costly given backwards long jumping's exponential behavior. | ||
==[[Iwerlipse]]== | ==[[Iwerlipse]]== |
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