Straining: Difference between revisions

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(This NEEDS to be called "Air no Turn Straining", as "Air with Turn Straining", you can imagine, is kinda very different from everything here. But I get that "Air with Turn" is limited to air buttslide, twirling, lava bounce, and submerged metal cap jump.)
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* [[Boo Hyperspeed]]
* [[Boo Hyperspeed]]


Straining is also important for [[Backwards Long Jump|Backwards Long Jumping]]. When starting to backwards long jump, it is important maximize your negative speed at the start of the jump. This can be done by using the -15.99 trick. Holding maximum in the direction of movement will actually lower the speed every time -16 speed is passed, which can be incredibly costly given backwards long jumping's exponential behavior.
Straining is also important for [[Backwards Long Jump|Backwards Long Jumping]]. When starting to backwards long jump, it is important to maximize your negative speed at the start of the jump. This can be done by using the -15.99 trick. Holding maximum in the direction of movement will actually lower the speed every time -16 speed is passed, which can be incredibly costly given backwards long jumping's exponential behavior.


==[[Iwerlipse]]==
==[[Iwerlipse]]==
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