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Fixed Quarter Step link
(Fixed Quarter Step link)
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===Hitbox===
===Hitbox===
[[File:wall hitbox.png|300px|right|thumb|The hitbox of a wall during both the initial handle and a ground quarter step, simplified]][[File:wall hitbox air.png|300px|right|thumb|The hitbox of a wall during an air quarter step, simplified]][[File:wall hitbox water.png|300px|right|thumb|The hitbox of a wall in the water, including both the inital handle and the single frame movement, simplified]]
[[File:wall hitbox.png|300px|right|thumb|The hitbox of a wall during both the initial handle and a ground quarter step, simplified]][[File:wall hitbox air.png|300px|right|thumb|The hitbox of a wall during an air quarter step, simplified]][[File:wall hitbox water.png|300px|right|thumb|The hitbox of a wall in the water, including both the inital handle and the single frame movement, simplified]]
All wall hitboxes are handled once per [[frame]] and once per [[Quarter Step|quarter step]] of Mario's movement. Most of the time, a wall has two separate hitboxes handled one after the other within a frame or quarter step.
All wall hitboxes are handled once per [[frame]] and once per [[Quarter Steps|quarter step]] of Mario's movement. Most of the time, a wall has two separate hitboxes handled one after the other within a frame or quarter step.
* A wall hitbox's initial frame handle has a hitbox extending 50 [[unit]]s forward and 50 units backward, offset down 60, and then a hitbox extending 24 units in each direction offset down 30.
* A wall hitbox's initial frame handle has a hitbox extending 50 [[unit]]s forward and 50 units backward, offset down 60, and then a hitbox extending 24 units in each direction offset down 30.
* A quarter step of ground movement has a hitbox extending 24 [[unit]]s forward and 24 units backward, offset down 30, and then a hitbox extending 50 units in each direction offset down 60. This is the opposite order from the initial handle, but the outcome is the same.
* A quarter step of ground movement has a hitbox extending 24 [[unit]]s forward and 24 units backward, offset down 30, and then a hitbox extending 50 units in each direction offset down 60. This is the opposite order from the initial handle, but the outcome is the same.
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