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[[File:Misalignment-pannen.png|thumb|Mario in a misalignment<ref>[https://youtu.be/gXJSxFCy8qQ "Interesting Misalignments #2" by UncommentatedPannen]</ref>]] | [[File:Misalignment-pannen.png|thumb|Mario in a misalignment<ref>[https://youtu.be/gXJSxFCy8qQ "Interesting Misalignments #2" by UncommentatedPannen]</ref>]] | ||
[[File:Misalignment-ted.png|thumb|A misalignment exists on every corner of axis-aligned edges facing away from the origin | [[File:Misalignment-ted.png|thumb|A misalignment exists on every corner of axis-aligned edges facing away from the origin]] | ||
A ''Misalignment'' is a 1x1-unit area where a floor hitbox extends to but wall hitboxes do not. On convex corners, they allow Mario to snap up to the floor from up to 78 units below it, as opposed to just 30 units when there is a wall hitbox present. | A ''Misalignment'' is a 1x1-unit area where a floor hitbox extends to but wall hitboxes do not. On convex corners, they allow Mario to snap up to the floor from up to 78 units below it, as opposed to just 30 units when there is a wall hitbox present. |
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