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Terrain is a course variable that changes how different things in the level behave. There are 8 total different terrain types, although only 7 are actually used in-game. | '''Terrain''' is a course variable that changes how different things in the level behave. There are 8 total different terrain types, although only 7 are actually used in-game. | ||
==Behavior== | ==Behavior== | ||
Terrain controls mainly how different surfaces behave within the level. Mostly, it impacts the noises different floors will make in-game (and many unused floor/terrain combos have unique sounds set). Floors that let you get stuck in them, like [[SSL]] and [[CCM]], are also determined by terrain type. Additionally, slide levels have their own terrain types that overrides the slipperiness of floors to be that of a slide. Snowy water, such as in CCM or [[SL]], also drains Mario's HP. | Terrain controls mainly how different surfaces behave within the level. Mostly, it impacts the noises different floors will make in-game (and many unused floor/terrain combos have unique sounds set). Floors that let you get stuck in them, like [[SSL]] and [[CCM]], are also determined by terrain type. Additionally, slide levels have their own terrain types that overrides the slipperiness of floors to be that of a slide. Snowy water, such as in CCM or [[SL]], also drains Mario's HP whilst being swum in. | ||
==Data== | ==Data== | ||
<center>{{Terrain Data}}</center> | <center>{{Terrain Data}}</center> | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
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