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  • There are 4 versions of SM64, and this page shows the differences between them. ...per second. That means Mario's movements are much slower than in the NTSC versions. In the PAL version you can change between 3 languages. The languages are "
    3 KB (461 words) - 08:03, 16 October 2018
  • This page outlines the different versions of the courses depending on which stars are selected. {{BOB-versions}}
    2 KB (343 words) - 01:31, 12 April 2019

Page text matches

  • |stars=112 (Wii VC), 111 (Other versions) |stars-overall=98 (Wii VC), 67 (Other versions)
    1 KB (167 words) - 03:38, 20 April 2024
  • ...following images are screenshots of ''[[Super Mario 64]]'' and any related versions.
    477 members (0 subcategories, 477 files) - 16:40, 27 September 2021
  • ...ou get only 3 saves (from the cap switches) in the whole game so there are versions where you can toggle it so that the player can save the game more. The Non-Stop codes for the Japanese and English Versions of Super Mario 64 including the toggle version can be found at https://site
    558 bytes (100 words) - 23:20, 11 January 2020
  • ...advance. There are many versions of Mupen64, such as Mupen64 5.0! Not all versions of Mupen64 allow you to use TAS and frame advance. Some do not. If you want
    478 bytes (84 words) - 08:03, 16 October 2018
  • == Later versions of Dorrie ==
    1 KB (182 words) - 00:35, 14 May 2021
  • This page outlines the different versions of the courses depending on which stars are selected. {{BOB-versions}}
    2 KB (343 words) - 01:31, 12 April 2019
  • Other versions of Project64 are banned from the leaderboards owing to load-time inconsiste == Versions ==
    2 KB (307 words) - 09:07, 25 January 2024
  • ...e stop''' (also known as '''Timestop''') is a game mechanic present in all versions of SM64. There is a trick exclusive to the [[J 1.0]] version, which allows == Other Versions of SM64 ==
    3 KB (507 words) - 01:56, 11 May 2021
  • ...e a legitimate release to play the game on. There are differences in these versions caused by the emulator. ...A presses needed for the any% category to 0 on the Wii VC version. On both versions, many crashes do not occur. The Wii VC version will, in fact, straight up i
    2 KB (310 words) - 01:45, 1 July 2019
  • ...emulator allowed in Super Mario 64 [[RTA|speedrunning]] communities, while versions v2.x are usually banned.
    1 KB (227 words) - 01:42, 2 May 2021
  • ...sts '''unused models''' found in ''Super Mario 64''. A few of these are 3D versions of sprites used in the game, a few are variations on existing models, and s ==3D Versions of 2D Sprites==
    2 KB (283 words) - 13:14, 13 October 2023
  • == Game Versions (Wii) == There are 2 versions of Super Mario 64 that were released on Wii Virtual Console.
    2 KB (350 words) - 15:23, 25 January 2024
  • '''Rainbow Ride''' is the fifteenth and final course of ''[[Super Mario 64]]''. It is located on the top floor of the castle, pa ==Course Versions==
    3 KB (397 words) - 19:02, 3 January 2024
  • ...nal JP versions of the game, while it can be 0 or 2 on the PAL and Shindou versions. Because level areas are indexed starting from 1 and not 0, if the a1 value
    3 KB (474 words) - 02:51, 26 May 2021
  • ...easier to perform a glitch called Text Skip in the final Boo room on these versions. This glitch skips the text box of the last Boo you kill, meaning you only
    2 KB (335 words) - 23:42, 24 January 2024
  • There are 4 versions of SM64, and this page shows the differences between them. ...per second. That means Mario's movements are much slower than in the NTSC versions. In the PAL version you can change between 3 languages. The languages are "
    3 KB (461 words) - 08:03, 16 October 2018
  • All content on Ukikipedia should be <s>replaced with RTA Guide versions of themselves</s>
    856 bytes (130 words) - 23:11, 15 December 2020
  • ...out into the 5th secret (box), which although faster and possible on both versions, is not done on JP because it risks sound glitch (which would then crash th
    941 bytes (147 words) - 22:57, 6 May 2024
  • ...be hit to make it drop to the ground for Mario to collect. In other course versions, Klepto will roam around the oasis and swoop in at Mario whenever close, st
    1 KB (163 words) - 14:39, 12 October 2023
  • '''Snowman's Land''' is the tenth course of ''[[Super Mario 64]]''. The entrance is an apparently blank wall on the ==Course Versions==
    4 KB (670 words) - 18:58, 3 January 2024
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