Snufit: Difference between revisions

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Snuffits are enemies that appear in [[Super Mario 64]]. They hover in midair and shoot projectiles at Mario. They give two yellow coins when killed.
{{stub}}
{{object_infobox_2
|title= Snufit
|image= STROOP- Snufit.png
|group=General Actor
|group2 = Group 17
|tangibility=
|draw=
|gravity=0
|friction=0
|buoyancy=0
|interaction= Hit from Below
|damage=2
|health=
|radius=100
|height=60
|hurtbox_radius=70
|hurtbox_height=50
|offset=
|coins=2
}}
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{{object_infobox_2
|title= Snufit Bullet
|image= STROOP- Bowling Ball.png
|group=General Actor
|group2 =
|tangibility=
|draw=
|gravity=0
|friction=0
|buoyancy=0
|interaction= SNUFIT_BULLET
|damage=1
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'''Snufits''' are enemies that appear in [[Hazy Maze Cave]] (in the toxic maze) and [[Cavern of the Metal Cap]]. They hover in midair and shoot projectiles at Mario. They give two yellow coins when killed.


== Location ==
==Manipulation==
Snuffits appear in the following levels:
The height of a Snufit oscillates based on the [[Global Timer]], so by strategically [[Pause-buffering]] the player can cause them to stay in whatever height is the most optimal.


== Manipulation ==
==References==
The height of a Snuffit oscillates based on the [[Global Timer]], so by strategically pausing and unpausing the game the player can cause them to stay in whatever height is the most optimal.
* [https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/snufit.inc.c Snufit behavior file]
 
{{objects}}
 
[[Category:Objects]]
[[Category:Enemies]]

Latest revision as of 06:20, 8 May 2021

Snufits are enemies that appear in Hazy Maze Cave (in the toxic maze) and Cavern of the Metal Cap. They hover in midair and shoot projectiles at Mario. They give two yellow coins when killed.

Snufit
STROOP- Snufit.png
Technical Constants
Object Group General Actor
Actor Group Group 17
Physical Constants
Gravity 0
Friction 0
Buoyancy 0
Hitbox
Interaction Type Hit from Below
Damage 2
Radius 100
Height 60

Manipulation

The height of a Snufit oscillates based on the Global Timer, so by strategically Pause-buffering the player can cause them to stay in whatever height is the most optimal.

References