Single Jump: Difference between revisions

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(there is SO much to talk about single jumps here. this might be where we link overflow jumps and negative jumps. Should we combine single and double jump to 1 page?)
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* While in [[quicksand]], if Mario attempts to enter the [[Double Jump|double jump]] or [[twirling]] actions he will single jump instead. Doing this with twirling is very complicated and requires use of the [[Air Throw Landing|air throw landing]] action<ref>https://www.youtube.com/watch?v=wzUEzHk-ioQ</ref>.
* While in [[quicksand]], if Mario attempts to enter the [[Double Jump|double jump]] or [[twirling]] actions he will single jump instead. Doing this with twirling is very complicated and requires use of the [[Air Throw Landing|air throw landing]] action<ref>https://www.youtube.com/watch?v=wzUEzHk-ioQ</ref>.
A single jump can go up to 242 units high depending on how long the A button is held, assuming Mario starts by standing still. The higher Mario's speed, the higher he will jump.
A single jump can go up to 242 units high depending on how long the A button is held, assuming Mario starts by standing still. The higher Mario's speed, the higher he will jump.
The jump is based on horizontal speed: spd/5+42


[[Category:Actions]]
[[Category:Actions]]

Revision as of 04:56, 5 May 2019

A single jump is an action that can be entered in one of two ways:

  • By pressing the A button while in idle, panting, running, (please add the long list of other actions from which this can be done)
  • While in quicksand, if Mario attempts to enter the double jump or twirling actions he will single jump instead. Doing this with twirling is very complicated and requires use of the air throw landing action[1].

A single jump can go up to 242 units high depending on how long the A button is held, assuming Mario starts by standing still. The higher Mario's speed, the higher he will jump. The jump is based on horizontal speed: spd/5+42