RTA: Difference between revisions

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RTA (also often referred to as Speedrunning) is short for ''Real Time Attack'', and refers to gameplay in which no tools are used to aid performance, such as savestates or frame advance. Full Game RTA runs are often done on a real N64, but can also be done on [[Virtual Console|Wii VC/Wii U VC]], or [[Emulators]] (such as [[Project 64]] 1.6 or [[Mupen64#Mupen64plus|Mupen64plus]]/OpenEmu). Individual Level (or ''IL'' for short) runs can only be done on a real N64. Because of the real time nature of it, RTA runs often use inferior strats compared to TAS that can be pulled off more easily in real time.
'''RTA''' stands for Real Time Attack, and it refers to playthroughs of a game done by a human in real-time without the use of savestates, slowdown, memory watch, and other tools used during the production of a [[TAS]]. The term "RTA" is most often used in the context of '''speedrunning''', which is playing a game as fast as possible RTA. RTA is in stark contrast to TAS, where "perfect" runs are created that can't be matched RTA due to the precision and timing required.
 
* [[RTA Guide]]
* [[RTABC]]
 
== External links==
* [[wikipedia:Speedrun|Speedrun]] on Wikipedia

Latest revision as of 01:20, 2 May 2021

RTA stands for Real Time Attack, and it refers to playthroughs of a game done by a human in real-time without the use of savestates, slowdown, memory watch, and other tools used during the production of a TAS. The term "RTA" is most often used in the context of speedrunning, which is playing a game as fast as possible RTA. RTA is in stark contrast to TAS, where "perfect" runs are created that can't be matched RTA due to the precision and timing required.

External links