Hyperspeed Jump Kicking: Difference between revisions

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=== Low Ceiling HSJK===
=== Low Ceiling HSJK===
The other basic form of HSJK, Low Ceiling HSJK involves using a [[Pedro spot]] to hold Mario in place. This method only allows for at most two air acceleration frames per jump kick, and thus requires the floor to accelerate Mario during his landing frames. The speed that can be obtained this way is limited by the size of the Pedro spot.
The other basic form of HSJK, Low Ceiling HSJK involves using a [[Pedro spot]] to hold Mario in place. This method only allows for at most two air acceleration frames per jump kick, and thus requires the floor to accelerate Mario during his landing frames.<ref>[https://www.youtube.com/watch?v=xmQvCU81uuI "SM64 - Low Ceiling Hyperspeed Jump Kicks (Proof of Concept)" by ds273]</ref> The speed that can be obtained this way is limited by the size of the Pedro spot.
 
=== Backwards HSJK===
If a floor is steep enough that Mario can slide on it with landing animation to gain sufficiently large speed, then Mario can HSJK on that slope backwards, counteracting the fact he would lose 0.85 speed for every air frame. Hypothesized by Sidney, but it is likely possible given ideal geometry.


==References==
==References==

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