Bowser: Difference between revisions

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{{object_infobox
{{object_infobox
|title= Bowser
|title= Bowser
|image= [[File:Bowser.png]]
|image= STROOP-_Bowser.png
|hitbox_radius= TBA
|hitbox_type= cylinder
|hitbox_height= TBA
|hitbox_radius= 400
|damage= 2(bowser body) 3(fire) 1(wave)
|hitbox_height= 400
|damage_hatless= 3(bowser body) 3(fire) 1(wave)
|hitbox_down= 0
|speed= TBA
|damage= 2
|tangibility_radius=  
|damage_hatless= 3
|interaction_type= damage
|speed= 2.993 (walking)
|surfaces=
|tangibility_radius= 1000
|found_in= Bowser in the Dark World, Bowser in the Fire Sea, Bowser in the Sky
|interaction_type= Grabbable
|surfaces= none
|found_in= [[Bowser in the Dark World]], [[Bowser in the Fire Sea]], [[Bowser in the Sky]]
|expand=
|expand=
}}
}}
'''Bowser''' is the main antagonist of ''[[Super Mario 64]]''. [[Mario]] fights Bowser at the end of each [[Bowser Stage|Bowser stage]] in a circular arena surrounded by five [[bomb]]s. Mario must throw Bowser into these bombs to defeat him. Bowser's moves and HP change after each fight.


==Information==
Mario can [[List of actions#Picking Up Bowser|grab Bowser's tail]] with a special [[action]] called Picking Up Bowser. This action can be entered by [[diving]] into Bowser or by pressing B when having been near his tail and not having been too far from him since then, and can be done even if the A button is held. Mario then enters [[List of actions#Holding Bowser|Holding Bowser]] when swinging him and finally [[List of actions#Releasing Bowser|Releasing Bowser]] when throwing him. Bowser is a special type of grab called a [[rotational grab]], separate from [[light grab]] and [[heavy grab]]. He updates the [[HOLP]], but appears in front of Mario rather than at the HOLP when released.
==First Fight (Bowser in the Dark World)==
In [[Bowser in the Dark World]], Bowser has an initial HP stat of 1. [[Coin]]s sometimes appear when he breathes fire.
===Moves===
* Dance: Bowser can dance. This stops him from moving or turning for the duration of an animation.
* Breathe fire: Bowser spawns [[fire]] from his mouth in certain patterns.
* Jump: Bowser jumps, spawning [[shockwave]]s.


'''Bowser''' is the main antagonist of the game. Before the game begins he attacks Princess Peach's castle, steals all of the power stars and seals Peach and all of the toads within the castle walls.  
==Second Fight (Bowser in the Fire Sea)==
In [[Bowser in the Fire Sea]], Bowser has an initial HP stat of 1.


Bowser appears in three stages: Bowser in the Dark World, Bowser in the Fire Sea and Bowser in the Sky.
'''Needs more info!'''


Mario fights Bowser at the end of each level in a circular arena surrounded by 5 [[bomb]]s. Mario must throw Bowser into these bombs to defeat him. Each time Mario fights him Bowser becomes stronger, learning new moves and taking more hits to defeat (one hit in the first/ one in the second/ three in the third)
==Third Fight (Bowser in the Sky)==
In [[Bowser in the Sky]], Bowser has an initial HP stat of 3.
 
'''Needs more info!'''
 
[[Category:Enemies]]
{{objects}}
[[Category:Objects with Version Differences]]
[[Category:Objects with Global Timer Dependent Behavior]]
[[Category:Objects that Spawn Other Objects]]

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