Idle
|
Properties
|
Hex |
0x0C400201
|
Action Flags |
Stationary, Idle, Allow First Person, Pause Exit
|
Action Group |
Stationary
|
ID |
0x001
|
Transitions
|
Into |
In Quicksand, Coughing, Panting, Shivering, Start Sleeping, Freefall, Shockwave Bouncing, Single Jump, Begin Sliding, First Person, Walking, Punching, Start Crouching
|
Out of |
Holding Pole, Climbing Pole, Grab Pole Slow, Grab Pole Fast, Handstand Transition, Handstand, Ledge Climb Slow, Ledge Climb Down, Ledge Climb Fast, Reading NPC Dialogue, Reading Automatic Dialogue, Reading Sign, Free Movement, Star Dance, Water Star Dance, Entering Star Door, Going Through Door, Warp Door Spawn, Spawn Spin Landing, Spawn No Spin Landing, Teleport Fade In, Shocked, Squished, Putting on Cap, Head Stuck in Ground, Feet Stuck in Ground, Intro Cutscene, Decelerating, Hard Backward Ground Knockback, Hard Forward Ground Knockback, Backward Ground Knockback, Forward Ground Knockback, Soft Backward Ground Knockback, Soft Forward Ground Knockback, Ground Bonk, Death Exit Land, Punching, Placing Down, Throwing, Heavy Throw, Stomach Slide Stop, Releasing Bowser, Waking Up, Shivering, Standing with Object, In Quicksand, Panting, Braking Stop, Butt Slide Stop, Stop Sitting With Object, Stop Crouching, Single Jump Landing Stop, Double Jump Landing Stop, Sideflip Landing Stop, Freefall Landing Stop, Triple Jump Landing Stop, Backflip Landing Stop, Lava Boost Landing, Single Jump Landing Stop With Object, Freefall Landing Stop With Object, Air Throw Landing, Twirl Landing, First Person (Squish Cancel allows Mario to enter the idle action from almost any action)
|
Other
|
Animation |
0xC3, 0xC4, 0xC5
|
Related Actions
|
Related |
Panting, Standing Against Wall, Coughing, Shivering
|
{{Action_infobox
|title=
|image=
|hex=
|flags=
|group=
|id=
|into=
|out of=
|animation=
|related=
}}
title- the title of the action (defaults to pagename)
image- the image for the action
hex- the hex code of the action. The ID OR'd by the flags. Unique for every action.
flags-the Action Flags of the action.
group- the Action Group of the action.
id- the unique ID of the action that also encodes its action group.
into- the actions that Mario can be in immediately after this one
out of- the actions that Mario can be in immediately before this one
animation- the animation(s) that usually play during this action, if any
related- similar actions