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  • ...found in-game with the use of a [[GameShark]]. It displays information on Mario's angle, speed, and action, as well as memory info. | SPD || Speed || SPD is Mario’s forward velocity.
    17 KB (2,621 words) - 01:33, 11 May 2021
  • |image= BoB.png |overview_1=STROOP- BoB.png
    11 KB (1,761 words) - 18:50, 3 January 2024
  • #*[[RTA Guide/Hot-Foot-It into the Volcano|Hot-Foot-It into the Volcano]] #*[[RTA Guide/Metal-Head Mario Can Move!|Metal-Head Mario Can Move!]]
    5 KB (855 words) - 23:34, 23 March 2024
  • Pannenkoek2012 put a $1000 bounty on the glitch. It was thought to be an unknown [[Hangable Ceiling Upwarp|hangable ceiling]] g ...he upwarp, otherwise the bob-omb or ceiling hypotheses would have "solved" it long ago."<br>
    7 KB (1,075 words) - 20:30, 28 May 2021
  • ...], [[Soft Forward Ground Kb]], [[Ground Bonk]], [[Death Exit Land]], (when Mario initializes and is not less than or equal to 100 units below the water leve '''Idle''' is the action where Mario stands still, turning his head left to right while not moving.
    13 KB (2,102 words) - 14:06, 2 October 2023
  • ...in real time. Some core features include views of loaded/unloaded objects, Mario structure variables, [[Camera|camera]] + [[HUD]] values, an overhead map di [[File:ObjectSlotHack.png|350px|thumb|Tyler's ROM hack that displayed the object slots in text form]]
    36 KB (5,817 words) - 20:26, 15 April 2021
  • ...e [[RTA Guide/70 Star#HMC Early (Alternative)|HMC Early]] routes are those that do HMC on the first (and only) trip to the basement, and so do not collect There are three options that are usually taken in this (HMC Late) route. They are independent, but in pr
    12 KB (1,968 words) - 09:33, 25 January 2024
  • ...a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning] There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.
    10 KB (1,678 words) - 21:41, 8 October 2023
  • ...inal [[Super Mario 64#Japanese|Japanese version]] (NTSC-J) and the [[Super Mario 64#English|North American version]] (NTSC-U). The Japanese version of Super Mario 64 was released on June 23, 1996, and the North American version 3 months l
    39 KB (6,761 words) - 02:57, 12 April 2024
  • ...te that all instances of "you" and "the" are replaced with special symbols that look exactly like the text they represent but take one byte of space instea Wow! You're smack in the
    49 KB (9,196 words) - 22:27, 25 February 2024
  • This page lists '''unsolved single-goal challenges''' that are not currently possible with current knowledge and strategies. None of t ...[[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor
    8 KB (1,176 words) - 03:34, 20 April 2024
  • |tas_authors=Super Mario 64 Shindou Edition TAS Project ...ther minor differences. [https://www.youtube.com/watch?v=xiU9Ko5RdhQ Super Mario 64 (Shindou Edition) - 120 Stars 1:30:04 No-BLJ TAS]
    5 KB (756 words) - 13:11, 16 January 2020
  • ...allenge mostly required use of some clever movement around the levels, but it eventually required more advanced techniques and glitches to whittle down A ...ago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.<ref>http://www.
    20 KB (3,508 words) - 05:09, 28 May 2024
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