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  • Whomps are large enemies appearing in [[Whomp's Fortress]] and [[Bowser in the Sky]]. They move along a predefined path unt ...h a y-velocity of Whomp's y-velocity is set to 40 units/frame. Then, Whomp's facing angle rotates at 1.40625 degrees/frame until its facing angle is 90
    2 KB (290 words) - 05:04, 13 March 2022
  • |title=Whomp's Fortress ...room located on the right side of the lower first floor of Princess Peach's castle. One power star is needed to access it without a [[RTA Guide/Lobby B
    3 KB (486 words) - 01:21, 4 December 2021
  • ...[[N64]] can dereference directly. The virtual addressing scheme of the N64's VR4300 CPU looks like this: Physical addresses run from 0x00000000 to 0x1FFFFFFF. The details of the N64's physical memory mapping can be found [http://en64.shoutwiki.com/wiki/Memory
    2 KB (362 words) - 16:19, 27 September 2021
  • ##If mario's forwardVel > 0, [[Forward Rollout]], else, [[Backward Rollout]]. #If Mario's new floor is not a slope, and Mario's forward velocity squared < 64, and the animation is at an end, [[Stomach Sl
    2 KB (253 words) - 20:58, 1 August 2023
  • ...d by 20% as for regular single jumps. In riding shell ground action, Mario's speed is capped at 64 (+ 1 frame of slope acceleration), but if Mario jumps ...images]}}. The speed is gained via air acceleration, which increases Mario's speed by 0.15 every frame.
    1 KB (189 words) - 01:35, 11 May 2021
  • ...[[Mr. I]], and [[Yoshi]]. Of these, Mr. I and Eyerok blink based on Mario's interactions with them. All other creatures blink idly. ...every 64 frames. However, Peach's blinking animation is offset from Mario's by 32, meaning that they will never blink at the same time.
    5 KB (786 words) - 07:51, 8 May 2021
  • |speed= Dependent on action and Mario's speed ...lower one will run towards Mario and "steal" and wear [[Default Cap|Mario's cap]] when first picked up, and run away from him (with the same behavior a
    1 KB (244 words) - 04:00, 4 August 2021
  • ===Mario's Platform Adventure=== {{Main|Mario's Platform Adventure}}
    1 KB (161 words) - 01:03, 3 October 2023
  • |course= Big Boo's Haunt |tas_link=[https://youtu.be/SxHznw6cpyg "(TAS) SM64: Ride Big Boo's Merry-Go-Round in 32.67s" by Hello, my name is nim]
    2 KB (349 words) - 14:28, 29 December 2023
  • |tas_link=[https://youtu.be/4RlENcbH5VU <nowiki>"[TAS] Behind Chain Chomp's Gate - 10"33" by elbertito</nowiki>] |rta_link=[https://www.youtube.com/watch?v=iIeVA9NaFAE "Behind Chain Chomp's Gate 11"37" by mofumofu256]
    3 KB (524 words) - 18:58, 7 February 2024
  • ...ll start [[twirling]] and the Fly Guy will die and drop two yellow [[coin]]s. Any other form of attack will not put Mario in a twirling state. * [[Snowman's Land]]
    2 KB (290 words) - 14:20, 12 October 2023
  • ...ive outlet, or to make essentially new unofficial games using the old game's engine. ...characters, abilities, or a range of other attributes defined by the game's author. Some ROM hacks are simple reskins, whereas others are entirely new
    1 KB (239 words) - 02:54, 6 December 2021
  • |title=Big Boo's Haunt '''Big Boo's Haunt''' is the fifth course in the game. 12 stars are needed to unlock it.
    3 KB (426 words) - 02:55, 4 January 2024
  • * Mario's current action is walking * Mario's forwards speed greater than or equal to 16
    2 KB (295 words) - 19:45, 12 August 2023
  • ...]] or physics exploits, and is often helpful in speedruns and [[challenge]]s due to its ability to allow quicker movement and the potential to clip thro Some techniques cause Mario's position to change quickly, without technically changing his speed:
    1 KB (145 words) - 00:16, 3 October 2023
  • | WF || Chip Off Whomp's Block ||Ground Pounding King Whomp || 3 | BoB || Behind Chain Chomp's Gate || Ground Pounding Chain Chomp's post three times to release him || Performing Bomb Clip
    1 KB (193 words) - 03:31, 5 May 2023
  • ...Mario is not. This allows Mario to receive a constant push from the shell's [[hitbox]], similar to a [[Bloated Bob-omb|Bloated Bob-omb]], but still hav ...tps://youtu.be/flyo17g1Izk "Super Mario 64 - Shell Mario Glitch in Snowman's Land" by Tomatobird8]</ref>
    1 KB (231 words) - 01:48, 22 January 2023
  • The game contains infrastructure for the trampoline to affect Mario's jumps, and the trampoline has code for visually stretching and compressing. ...e top spawns the spring and the base, and sets a variable to whether Mario's on the platform or not (though this variable goes unused).
    3 KB (563 words) - 01:15, 21 December 2020
  • ...l Cool Mountain]], [[Lethal Lava Land]], [[Shifting Sand Land]], [[Snowman's Land]], [[Wet-Dry World]], [[Tall, Tall Mountain]], [[Tiny Huge Island]]
    1 KB (159 words) - 01:12, 9 October 2023
  • ...f 3*73/53. (73 corresponds to the bully radius and 53 corresponds to Mario's hitbox radius). This would put Mario in the knockback state and cap his spe ...is corresponds to the bully's speed being multiplied by 3. Thus, the Bully's speed increases exponentially, with a speed increase on the order of <math>
    2 KB (402 words) - 20:20, 21 January 2024
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