Scuttlebug
Scuttlebug | |
Technical Constants | |
Object Group | General Actor |
Tangibility Radius | 1000 |
Draw Distance | 4000 |
Physical Constants | |
Gravity | -4 |
Buoyancy | 2 |
Hitbox | |
Interaction Type | Bounce Top |
Damage | 1 |
Health | 1 |
Radius | 130 |
Height | 70 |
Down Offset | 0 |
|hitbox_height=5 |hitbox_down=19 |hitbox_radius= (unknown) |damage= 1 |damage_hatless= 2 |speed= to add |tangibility_radius= 1000 |interaction_type= Bounce Top |surfaces= |found_in= Hazy Maze Cave, Big Boo's Haunt |expand= }} A scuttlebug is an enemy found in HMC and BBH.
Glitches/Exploits
Scuttlebugs have some glitches in their movement.
Scuttlebug Raising
Scuttlebugs can be raised by using scuttlebug raising (todo: add more info on this).
Scuttlebug Transportation
Main Article: Scuttlebug transportation
Since Scuttlebugs update their home whenever they bump into Mario, you can make a scuttlebug walk farther than normal by repeatedly strategically bumping into a scuttlebug at the edge of its radius.
Despawning
This is an intentional behavior made by the developers, but it can have unintended consequences. Scuttlebugs will unload if they walk into a wall too far below their home. The intended result of this is that if a scuttlebug falls into a hole where Mario would die, it will unload. The unintended result of this is that if a scuttlebug walks too far down a slope and happens to bump a wall, it will unload.