Trampoline: Difference between revisions
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The '''Trampoline''' is an unfinished and unused object in Super Mario 64. Its model and collision are nearly fully finished, but its code was apparently abandoned early on. | The '''Trampoline''' is an unfinished and unused object in Super Mario 64. Its model and collision are nearly fully finished, but its code was apparently abandoned early on. | ||
The game contains infrastructure for the trampoline to affect Mario's jumps, and the trampoline has code for visually stretching and compressing. However, if you manage to load the trampoline into the game, it doesn't do anything other than act as a platform since there is no code to move it nor code to interface it with the existing trampoline infrastructure. |
Revision as of 17:30, 25 May 2019
Trampoline | |
Hitbox Info | |
Hitbox |
Collision involves triangles instead of a cylindrical hitbox |
Tangibility radius | 1000 |
Interaction type | None |
Surfaces | 0x00 (default) |
The Trampoline is an unfinished and unused object in Super Mario 64. Its model and collision are nearly fully finished, but its code was apparently abandoned early on.
The game contains infrastructure for the trampoline to affect Mario's jumps, and the trampoline has code for visually stretching and compressing. However, if you manage to load the trampoline into the game, it doesn't do anything other than act as a platform since there is no code to move it nor code to interface it with the existing trampoline infrastructure.