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Every surface in Super Mario 64 is made up of triangles. Every triangle falls into 1 of 3 categories:a floor triangle, a wall triangle, or a ceiling triangle. Weirdly enough, a triangle doesn't store what category it is. Instead, its category is determined based on the y component of the triangles normal vector. Simply putting it, if y component > 0.01, then it's a floor. If the y component < -0.01, then it's a ceiling. Otherwise, it's a wall. <ref>[https://www.youtube.com/watch?v=UnU7DJXiMAQ], All information came from UncommentatedPannen's video "Walls, Floors, & Ceilings." | Every surface in Super Mario 64 is made up of triangles. Every triangle falls into 1 of 3 categories:a floor triangle, a wall triangle, or a ceiling triangle. Weirdly enough, a triangle doesn't store what category it is. Instead, its category is determined based on the y component of the triangles normal vector. Simply putting it, if y component > 0.01, then it's a floor. If the y component < -0.01, then it's a ceiling. Otherwise, it's a wall. <ref> [https://www.youtube.com/watch?v=UnU7DJXiMAQ], All information came from UncommentatedPannen's video "Walls, Floors, & Ceilings." </ref> |
Revision as of 16:27, 30 November 2018
Every surface in Super Mario 64 is made up of triangles. Every triangle falls into 1 of 3 categories:a floor triangle, a wall triangle, or a ceiling triangle. Weirdly enough, a triangle doesn't store what category it is. Instead, its category is determined based on the y component of the triangles normal vector. Simply putting it, if y component > 0.01, then it's a floor. If the y component < -0.01, then it's a ceiling. Otherwise, it's a wall. [1]