Side Flip: Difference between revisions
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{{Action_infobox | |||
A ''' | |title= Side Flip | ||
|image= | |||
*Mario is in | |official name=Side Somersault | ||
|hex= 0x01000887 | |||
|flags= Air, Allow Vertical Wind Action | |||
|group= Airborne | |||
|id= 0x087 | |||
|into= | |||
|out of= | |||
|animation= | |||
|related= | |||
}} | |||
A '''side flip''' is a "jump" that is caused when the A button is pressed during the [[Turning Around|turning around]] action or the [[finish turning around]] action. It gives [[Mario]] up to 512 units of vertical distance, equally as high as a [[backflip]]. Unlike a [[backflip]], Mario can [[Ledge grab|ledge grab]] from a side flip. | |||
== Conditions for Action to Occur == | |||
Mario has to meet two conditions: | |||
* Mario is either in turning around action or the finish turning around action | |||
* The A button is pressed | |||
==Transition In== | |||
''See [[Single Jump|single jump]] for more details'' | |||
#Mario's vertical speed is set to 62. | |||
#Mario's forward velocity is set to 8 | |||
#Mario's y-facing angle is set to the intended yaw (joystick yaw). | |||
== Checks == | |||
Whilst Mario in in the side jump action, the following checks are done on Mario: | |||
* If the B button is pressed, Mario will [[dive]] | |||
* If the Z button is pressed, Mario will [[ground pound]] | |||
* If Mario is able to [[ledgegrab]], he will | |||
* The game performs vertical wind checks | |||
==Behavior== | |||
The following behaviors can be observed when Mario side flips: | |||
*Mario can double jump after landing from the flip | |||
*The flip sound plays (this is the same sound as when Mario backflips) | |||
{{actions}} |
Latest revision as of 21:32, 18 June 2024
Side Flip | |
Properties | |
Official Name | Side Somersault |
Hex | 0x01000887 |
Action Flags | Air, Allow Vertical Wind Action |
Action Group | Airborne |
ID | 0x087 |
A side flip is a "jump" that is caused when the A button is pressed during the turning around action or the finish turning around action. It gives Mario up to 512 units of vertical distance, equally as high as a backflip. Unlike a backflip, Mario can ledge grab from a side flip.
Conditions for Action to Occur
Mario has to meet two conditions:
- Mario is either in turning around action or the finish turning around action
- The A button is pressed
Transition In
See single jump for more details
- Mario's vertical speed is set to 62.
- Mario's forward velocity is set to 8
- Mario's y-facing angle is set to the intended yaw (joystick yaw).
Checks
Whilst Mario in in the side jump action, the following checks are done on Mario:
- If the B button is pressed, Mario will dive
- If the Z button is pressed, Mario will ground pound
- If Mario is able to ledgegrab, he will
- The game performs vertical wind checks
Behavior
The following behaviors can be observed when Mario side flips:
- Mario can double jump after landing from the flip
- The flip sound plays (this is the same sound as when Mario backflips)