Floor/Wall/Ceiling |
0x00 |
Default |
Default |
|
Most |
Regular Ground
|
Floor/Wall |
0x01 |
Lava |
Default |
|
LLL/BitFS/SL/RR |
Lava that burns Mario
|
Floor |
0x04 |
|
Default |
X |
|
Has Exertion
|
Ceiling |
0x05 |
Climbable |
Default |
|
Many |
Ceilings that Mario can climb on
|
Floor |
0x09 |
Slow Movement |
Default |
X |
|
Slows movement for Mario when he moves
|
Floor |
0x0A |
Death Plane |
Default |
|
Many |
Triggers death, used in most stages where you can fall off
|
Floor |
0x0B |
|
Default |
|
BoB/SSL Pyramid |
Camera mode 1025, close camera
|
Floor |
0x0D |
|
Default |
|
Courtyard (fountain) |
For camera behavior
|
Floor |
0x0E |
Flowing Water |
Default |
|
Basement/Outside/CotMC |
Has exertion and pushes Mario in water
|
Floor |
0x12 |
Intangible |
Default |
|
BBH |
Seperates BBH mansion from merry-go-round, for room usage
|
Floor |
0x13 |
Slide Default |
Slide |
|
Most |
The default slide floor
|
Floor |
0x14 |
Slippery Default |
Slippery |
|
Most |
The default slippery floor
|
Floor |
0x15 |
Non-slippery Default |
Non-Slippery |
|
Most |
The default non-slippery floor
|
Floor |
0x1A |
Different Noise |
Default |
|
BBH |
Has a varied noise depending on terrain (mostly unused)
|
Floor |
0x1B |
Loading Zone |
Default |
|
Endless Stairs/WDW |
Changes Mario's position/can load new level
|
Floor |
0x1C |
Loading Zone |
Default |
|
WDW |
Changes Mario's position/can load new level
|
Floor |
0x1D |
Loading Zone |
Default |
|
SSL Pyramid/DDD |
Changes Mario's position/can load new level
|
Floor |
0x1E |
Loading Zone |
Default |
|
SSL Pyramid/DDD |
Changes Mario's position/can load new level
|
Floor |
0x21 |
Shallow Quicksand |
Default |
|
THI Huge/TTM |
Has a depth of 10 units
|
Floor |
0x22 |
Deep Quicksand |
Default |
|
SSL Pyramid |
Has a depth of 160, kills Mario at the bottom
|
Floor |
0x23 |
Instant Quicksand |
Default |
|
SSL |
Instant death quicksand, underneath mist
|
Floor |
0x24 |
Deep Moving Quicksand |
Default |
|
SSL |
Has a depth of 160, kills Mario at the bottom, has exertion
|
Floor |
0x25 |
Shallow Moving Quicksand |
Default |
|
SSL |
Has a depth of 25, has exertion
|
Floor |
0x26 |
Quicksand |
Default |
|
SSL |
Has a depth of 60
|
Floor |
0x27 |
Moving Quicksand |
Default |
|
SSL |
Has a depth of 60, has exertion
|
Floor/Wall |
0x28 |
Constructions |
Default |
|
Most |
Fences, cannons
|
Floor |
0x29 |
Default with Noise |
Default |
|
BoB/WF/BBH |
Default floor with different noises
|
Floor |
0x2A |
Slippery with Noise |
Slippery |
|
BoB/Outside |
Slippery floor with different noises
|
Floor |
0x2C |
Horizontal Wind |
Default |
|
SL/BitS/RR/THI Huge |
Creates sideways wind
|
Floor |
0x2D |
Instant Moving Quicksand |
Default |
|
SSL |
Instant death quicksand, has exertion
|
Floor |
0x2E |
Ice |
Slide |
|
CCM/SL/THI |
Is slippery, transparent, and has a unique shadow
|
Floor |
0x2F |
TotWC Trigger/Sun Carpet |
Default |
|
Lobby |
Floor to trigger TotWC
|
Floor |
0x30 |
Hard Default |
Default |
|
CCM/SSL/SL |
Always has fall damage, regardless of terrain
|
Floor |
0x32 |
Surface Warp |
Default |
|
TotWC/DDD/JRB |
Warp with no height check (moving above triggers it)
|
Floor |
0x33 |
Slide Timer Start |
Default |
|
PSS |
Starts the timer for the slide
|
Floor |
0x34 |
Slide Timer End |
Default |
|
PSS |
Ends the timer for the slide
|
Floor |
0x35 |
Hard Slippery Surface |
Slippery |
|
SSL |
Always has fall damage, slippery
|
Floor |
0x36 |
Hard Slide Surface |
Slide |
|
SL |
Always has fall damage, slide
|
Floor |
0x37 |
Hard Non-Slippery Surface |
Non-Slippery |
|
CCM/SL/WMotR |
Always has fall damage, Non-Slippery
|
Floor |
0x38 |
Upwards Wind |
Default |
|
CCM/THI/TTM |
Creates upward wind, also acts as a death barrier
|
|
0x40 |
Vertices Information |
- |
|
|
Beginning of the vertices information in the level data
|
|
0x41 |
Continue |
- |
|
|
|
|
0x42 |
End |
- |
|
|
Marks the end of level data
|
|
0x43 |
Objects |
- |
|
|
Beginning of some object information in the level data
|
|
0x44 |
Waterlike Collision |
- |
|
|
Beginning of the waterlike information in the level data
|
Floor |
0x65 |
|
Default |
|
BoB/WF |
Camera mode 2817, zoomed out
|
Floor |
0x66 |
|
Default |
|
SSL Pyramid/TTC/THI |
For camera behavior
|
Floor |
0x68 |
|
Default |
|
THI Wiggler |
For camera behavior
|
Floor |
0x69 |
|
Default |
|
THI Tiny |
For camera behavior
|
Floor |
0x6E |
|
Default |
|
WF/SSL |
For camera behavior
|
Floor |
0x6F |
|
Default |
|
BitDW/THI |
For camera behavior
|
Floor |
0x70 |
|
Default |
|
BoB/TTM |
For camera behavior
|
Floor/Wall/Ceiling |
0x72 |
Camera-only Surface |
Default |
|
Basement/CotMC/SL |
Intangible as a surface for Mario, however restricts camera movement
|
Floor |
0x73 |
Slide with Noise |
Slide |
X |
|
Has noises, unused
|
Floor |
0x74 |
Slide with Noise |
Slide |
X |
|
Has noises, unused
|
Floor |
0x75 |
Snowman's Path |
Slide |
|
CCM |
Snowmans head race path; has noise
|
Floor/Wall |
0x76 |
Surfaces with Flags |
Default |
|
Most |
Most surfaces that have flags use this type
|
Floor |
0x77 |
|
Default |
X |
|
Can have flags
|
Floor |
0x78 |
|
Slide |
|
THI Huge |
Possibly for camera behavior, has noise
|
Floor |
0x79 |
|
Slippery |
|
CCM |
For camera behavior
|
Floor |
0x7A |
Switch Surface |
Non-Slippery |
|
Many |
Switches and Dorrie use this surface
|
Wall |
0x7B |
Invisi-Cap Mesh's |
Default |
|
Many |
Passible with invisible cap
|
Floor |
0xA6 |
BoB Painting/TTM Slide Entrance |
Default |
|
Lobby/TTM |
Wobbles camera, locks it
|
Floor |
0xA7 |
BoB Painting/TTM Slide Entrance |
Default |
|
Lobby/TTM |
Wobbles camera, locks it
|
Floor |
0xA8 |
BoB Painting/TTM Slide Entrance |
Default |
|
Lobby/TTM |
Wobbles camera, locks it
|
Floor |
0xA9 |
CCM Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
Floor |
0xAA |
CCM Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
Floor |
0xAB |
CCM Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
Floor |
0xAC |
WF Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
Floor |
0xAD |
WF Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
Floor |
0xAE |
WF Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
Floor |
0xAF |
JRB Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
Floor |
0xB0 |
JRB Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
Floor |
0xB1 |
JRB Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
Floor |
0xB2 |
LLL Painting |
Default |
|
Basement |
Wobbles camera, locks it
|
Floor |
0xB3 |
LLL Painting |
Default |
|
Basement |
Wobbles camera, locks it
|
Floor |
0xB4 |
LLL Painting |
Default |
|
Basement |
Wobbles camera, locks it
|
Floor |
0xB5 |
SSL Wall |
Default |
|
Basement |
Wobbles camera, locks it
|
Floor |
0xB6 |
SSL Wall |
Default |
|
Basement |
Wobbles camera, locks it
|
Floor |
0xB7 |
SSL Wall |
Default |
|
Basement |
Wobbles camera, locks it
|
Floor |
0xB8 |
Unused HMC Wall? |
Default |
X |
|
Wobbles camera, locks it
|
Floor |
0xB9 |
Unused HMC Wall? |
Default |
X |
|
Wobbles camera, locks it
|
Floor |
0xBA |
Unused HMC Wall? |
Default |
X |
|
Wobbles camera, locks it
|
Floor |
0xBB |
DDD Wall |
Default |
|
Basement |
Wobbles camera, locks it
|
Floor |
0xBC |
Unused DDD Wall? |
Default |
X |
|
Wobbles camera, locks it
|
Floor |
0xBD |
Unused DDD Wall? |
Default |
X |
|
Wobbles camera, locks it
|
Floor |
0xBE |
WDW Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
Floor |
0xBF |
WDW Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
Floor |
0xC0 |
WDW Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
Floor |
0xC1 |
THI-Tiny Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
Floor |
0xC2 |
THI-Tiny Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
Floor |
0xC3 |
THI-Tiny Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
Floor |
0xC4 |
TTM Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
Floor |
0xC5 |
TTM Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
Floor |
0xC6 |
TTM Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
Floor |
0xC7 |
|
Default |
X |
|
Wobbles camera, locks it
|
Floor |
0xC8 |
|
Default |
X |
|
Wobbles camera, locks it
|
Floor |
0xC9 |
|
Default |
X |
|
Wobbles camera, locks it
|
Floor |
0xCA |
Unused SL Painting? |
Default |
X |
|
Wobbles camera, locks it
|
Floor |
0xCB |
Unused SL Painting? |
Default |
X |
|
Wobbles camera, locks it
|
Floor |
0xCC |
Unused SL Painting? |
Default |
X |
|
Wobbles camera, locks it
|
Floor |
0xCD |
THI-Large Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
Floor |
0xCE |
THI-Large Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
Floor |
0xCF |
THI-Large Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
Floor |
0xD0 |
HMC/CotMC Pool Loading |
Default |
|
Basement/HMC |
Possibly for triggering the pool graphic to load
|
Floor |
0xD1 |
|
Default |
X |
|
|
Floor |
0xD2 |
|
Default |
X |
|
|
Floor |
0xD3 |
BoB Painting/TTM Slide Entrance |
Default |
|
Lobby |
Horizontal Course Warp
|
Floor |
0xD4 |
BoB Painting/TTM Slide Entrance |
Default |
|
Lobby |
Horizontal Course Warp
|
Floor |
0xD5 |
BoB Painting/TTM Slide Entrance |
Default |
|
Lobby |
Horizontal Course Warp
|
Floor |
0xD6 |
CCM Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
Floor |
0xD7 |
CCM Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
Floor |
0xD8 |
CCM Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
Floor |
0xD9 |
WF Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
Floor |
0xDA |
WF Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
Floor |
0xDB |
WF Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
Floor |
0xDC |
JRB Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
Floor |
0xDD |
JRB Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
Floor |
0xDE |
JRB Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
Floor |
0xDF |
LLL Painting |
Default |
|
Basement |
Horizontal Course Warp
|
Floor |
0xE0 |
LLL Painting |
Default |
|
Basement |
Horizontal Course Warp
|
Floor |
0xE1 |
LLL Painting |
Default |
|
Basement |
Horizontal Course Warp
|
Floor |
0xE2 |
SSL Wall |
Default |
|
Basement |
Horizontal Course Warp
|
Floor |
0xE3 |
SSL Wall |
Default |
|
Basement |
Horizontal Course Warp
|
Floor |
0xE4 |
SSL Wall |
Default |
|
Basement |
Horizontal Course Warp
|
Floor |
0xE8 |
DDD Wall |
Default |
|
Basement |
Horizontal Course Warp
|
Floor |
0xE9 |
DDD Wall |
Default |
|
Basement |
Horizontal Course Warp
|
Floor |
0xEA |
DDD Wall |
Default |
|
Basement |
Horizontal Course Warp
|
Floor |
0xEB |
WDW Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xEC |
WDW Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xED |
WDW Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xEE |
THI Tiny Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xEF |
THI Tiny Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xF0 |
THI Tiny Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xF1 |
TTM Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xF2 |
TTM Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xF3 |
TTM Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xF4 |
TTC Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xF5 |
TTC Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xF6 |
TTC Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xF7 |
SL Wall |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xF8 |
SL Wall |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xF9 |
SL Wall |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xFA |
THI Huge Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xFB |
THI Huge Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xFC |
THI Huge Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
Floor |
0xFD |
Hole Course Entry |
Default |
|
Basement/HMC |
Flat Course Entry
|
Floor |
0xFF |
BitDW Entry (Not a Warp) |
Default |
|
Lobby |
BitDW Entry
|