Glitchy Wall Kick: Difference between revisions
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[[File:1KeyGWK.gif|350px|thumb|A GWK used in [[1 Key]] [[TAS]]]] | [[File:1KeyGWK.gif|350px|thumb|A GWK used in [[1 Key]] [[TAS]]]] | ||
[[File:WFGWKCL.gif|350px|thumb| | [[File:WFGWKCL.gif|350px|thumb|Several GWKs in quick succession in [[WF]]]] | ||
A '''glitchy wall kick''', or '''GWK''' for short, is a wall kick where Mario ends up wall kicking along the wall instead of away from it. | A '''glitchy wall kick''', or '''GWK''' for short, is a wall kick where Mario ends up wall kicking along the wall instead of away from it. | ||
==Bonk GWK== | ==Bonk GWK== | ||
A bonk GWK can occur when Mario bonks on a wall then bonks on a ceiling, another wall, or out-of-bounds within the 5 frames he can wall kick. This makes Mario wall kick away from the second wall in the direction of the first wall.<ref name="link">[https://discordapp.com/channels/267091686423789568/309838966125756416/477984198859423754 Glitchy Wall Kick explanation by bad_boot]</ref> | A bonk GWK can occur when Mario bonks on a wall then bonks on a ceiling, another wall, or out-of-bounds within the 5 frames he can wall kick. This makes Mario wall kick away from the second wall in the direction of the first wall.<ref name="link">[https://discordapp.com/channels/267091686423789568/309838966125756416/477984198859423754 Glitchy Wall Kick explanation by bad_boot]</ref> Bonk GWKs can never be [[Firsty|firsties]]. | ||
==Quarter Frame GWK== | ==Quarter Frame GWK== |
Revision as of 17:59, 17 April 2019
A glitchy wall kick, or GWK for short, is a wall kick where Mario ends up wall kicking along the wall instead of away from it.
Bonk GWK
A bonk GWK can occur when Mario bonks on a wall then bonks on a ceiling, another wall, or out-of-bounds within the 5 frames he can wall kick. This makes Mario wall kick away from the second wall in the direction of the first wall.[1] Bonk GWKs can never be firsties.
Quarter Frame GWK
A quarter frame GWK can occur when one of Mario's first 3 quarter steps enters a wall, a ceiling, or out-of-bounds, and the last quarter frame enters the hitbox of a different wall.[1]