Loading Zone: Difference between revisions
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* [[Wet-Dry World]] (in the pipe between the main area and downtown) | * [[Wet-Dry World]] (in the pipe between the main area and downtown) | ||
* [[Shifting Sand Land]] (in the entrance to the [[Eyerok]] area) | * [[Shifting Sand Land]] (in the entrance to the [[Eyerok]] area) | ||
== Glitches == | |||
=== Cloning === | |||
All objects (except for Mario) unload when you cross the loading point, in order to make room for the objects in the new area. If Mario is holding an object when he passes through a Loading zone, the object will become fake and can be used for [[Cloning]]. |
Revision as of 19:29, 11 September 2018
Not to be confused with warp points.
Some courses are too big to store within normal course bounds. To compensate for this, the game splits the level up into two distinct areas, and switches them out when Mario passes between them. There is some overlap between the two areas to make it transition smoothly. The area where Mario goes between areas is called the Loading zone.
The following areas utilize loading zones:
- Dire, Dire Docks (through the tunnel)
- Tall, Tall Mountain (in the slide area)
- Wet-Dry World (in the pipe between the main area and downtown)
- Shifting Sand Land (in the entrance to the Eyerok area)
Glitches
Cloning
All objects (except for Mario) unload when you cross the loading point, in order to make room for the objects in the new area. If Mario is holding an object when he passes through a Loading zone, the object will become fake and can be used for Cloning.