Loading Zone: Difference between revisions

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The following areas utilize loading zones:
The following areas utilize loading zones:
* [[Dire Dire Docks]] (through the tunnel)
* [[Dire, Dire Docks]] (through the tunnel)
* [[Tall Tall Mountain]] (in the slide area)
* [[Tall, Tall Mountain]] (in the slide area)
* [[Wet-Dry World]] (in the pipe between the main area and downtown)
* [[Wet-Dry World]] (in the pipe between the main area and downtown)
* [[Shifting Sand Land]] (in the entrance to the [[Eyerok]] area)
* [[Shifting Sand Land]] (in the entrance to the [[Eyerok]] area)

Revision as of 19:27, 11 September 2018

Not to be confused with warp points.

Some courses are too big to store within normal course bounds. To compensate for this, the game splits the level up into two distinct areas, and switches them out when Mario passes between them. There is some overlap between the two areas to make it transition smoothly. The area where Mario goes between areas is called the Loading zone.

The following areas utilize loading zones: