Lava Boost: Difference between revisions

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(added a reference to the rta guide)
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:''<small>For a tutorial on the RTA trick "Lava Boost", see the [[RTA_Guide/Hot-Foot-It_into_the_Volcano|RTA guide]]</small>''.
:''<small>For a tutorial on the RTA trick "Lava Boost", see the [[RTA_Guide/Hot-Foot-It_into_the_Volcano|Lava Boost RTA guide]]</small>''.
:''<small>For a tutorial on the fast red coin cycle in Bowser in the Fire Sea, see the [[RTA_Guide/Bowser_in_the_Fire_Sea|Fire Sea Reds RTA guide]]</small>''.
 
When Mario comes into contact with lava and he's in a ground state, he gets burned and does a jump (lava boost). This jump is pretty big and can be used to skip some puzzles or get to places faster. This is also useful for [[Vertical Speed Conservation]] as if mario lands as soon as possible, he gets a big amount of Vertical Speed Stored (80.8 units/frame is the maximum).
When Mario comes into contact with lava and he's in a ground state, he gets burned and does a jump (lava boost). This jump is pretty big and can be used to skip some puzzles or get to places faster. This is also useful for [[Vertical Speed Conservation]] as if mario lands as soon as possible, he gets a big amount of Vertical Speed Stored (80.8 units/frame is the maximum).



Revision as of 07:56, 19 June 2020

For a tutorial on the RTA trick "Lava Boost", see the Lava Boost RTA guide.
For a tutorial on the fast red coin cycle in Bowser in the Fire Sea, see the Fire Sea Reds RTA guide.

When Mario comes into contact with lava and he's in a ground state, he gets burned and does a jump (lava boost). This jump is pretty big and can be used to skip some puzzles or get to places faster. This is also useful for Vertical Speed Conservation as if mario lands as soon as possible, he gets a big amount of Vertical Speed Stored (80.8 units/frame is the maximum).

If you are looking for the trick in the volcano, see Volcano Lava Boost.