Camera: Difference between revisions

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(Created page with "The camera system was a first of its kind system, considering Mario 64 was one of the first 3D platforming games. The system makes use of a sometimes dynamic, sometimes hard-c...")
 
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This mode (or rather, lack of mode) is used when on certain screens. The title screen and file select screen use this. This keeps the things being looked at in view and the camera from moving in these set situations.
This mode (or rather, lack of mode) is used when on certain screens. The title screen and file select screen use this. This keeps the things being looked at in view and the camera from moving in these set situations.


==== Open Camera ====
==== Open ====
Could be viewed as the default camera. Most levels use this, such as BoB, CCM, LLL, and SSL. The camera follows decently far away, and gives minimal control in regards to C button zooming.


==== Reverse Tower ====
==== Reverse Tower ====
In Reverse Tower mode, the camera follow either along a vertical axis or stays on a line between the focus and the axis. This gives a perspective as if Mario is climbing around the outside of a structure, with the camera staying in the middle. Areas that use this include the first DDD area, TTC, and the volcano in LLL.


==== Behind Mario ====
==== Behind Mario ====
This mode follows decently strictly behind Mario, with the C side buttons giving a 90 degree view from the side while held. This isn't set by default in any levels, but is applied after cannon shots or while swimming underwater.


==== Close ====
==== Close ====
Similar to the open camera, except this mode follows Mario closer. It is set by default in stages such as BBH and Eyerok's Lair.


==== C Up ====
==== C Up ====
As the name implies, this is a sort of first-person mode that activates whenever Mario reads a sign or C Up is pressed. This allows to look at places where the camera normally won't go to.


==== Water Surface ====
==== Water Surface ====
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==== Slide ====
==== Slide ====


==== Inside Camera ====
==== Inside Cannon ====
This camera is activated in a singular situation, when Mario enters a cannon. It acts similar to the C Up mode, where moving the joystick looks around.


==== Boss Fight ====
==== Boss Fight ====
This camera is activated when fighting certain enemies, specifically King Bob-omb, King Whomp, and Bowser. Specifically, the floor activates for the first two and the latter are loaded in with the level. This mode makes the camera zoom out to allow both the normal focus and a secondary focus (i.e. the boss) on screen. The zooms the camera much farther out.


==== Parallel Tracking ====
==== Parallel Tracking ====
In this mode, the camera moves along a line and tracks the focus. Outside of cutscenes, the only use of this is in the library in BBH.


==== Fixed Reference ====
==== Fixed Reference ====
This mode essentially locks the camera, and prevents the camera from getting stuck on a variety of surfaces. This is useful for many rooms, and is utilized in the castle and BBH mansion.


==== Bowser Level ====
==== Bowser Level ====

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