Version differences: Difference between revisions

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| game/behaviors/boo.inc.c || style="background-color: #9F9" | On the J version, the sound played when opening a chest is also played when the Merry-Go-Round Big Boo is spawned. In the U version, the standard "Correct Solution" jingle is called instead. The difference between the 2 sounds is shown in [https://youtu.be/eu9f6QEoLCU this video.]
| game/behaviors/boo.inc.c || style="background-color: #9F9" | On the J version, the sound played when opening a chest is also played when the Merry-Go-Round Big Boo is spawned. In the U version, the standard "Correct Solution" jingle is called instead. The difference between the 2 sounds is shown in [https://youtu.be/eu9f6QEoLCU this video.]
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| game/behaviors/bowser.inc.c || style="background-color: #F99" | Bowser's "body anchor"'s InteractType is set to 0x800000 whenever Bowser's action is 4 in the J version. In the U version, it's set to 0x800000 when Bowser's action is 4 and his subaction is not 11; if it is 11, the anchor's InteractType is set to 0.
| game/behaviors/bowser.inc.c || style="background-color: #9F9" | In the final Bowser fight in the J version, Bowser's hitbox is still able to be interacted with after the Grand Star spawns ([https://cdn.discordapp.com/attachments/454787583684378647/580079347990265857/amarec20190520-1303.mp4 video]). This was fixed in the U version.
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| game/behaviors/bowser.inc.c || style="background-color: #9F9" | In the US version, Bowser checks if he's in a demo to prevent the typical 1/10 chance of dancing.
| game/behaviors/bowser.inc.c || style="background-color: #9F9" | In the US version, Bowser checks if he's in a demo to prevent the typical 1/10 chance of dancing.

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