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The best version of the game in the current route is the [[Super_Mario_64#PAL_2|PAL Wii VC]] version because of [[Wii_VC_Round-to-Zero|BitFS Platform Raising]], which saves an A press in the any% run. | The best version of the game in the current route is the [[Super_Mario_64#PAL_2|PAL Wii VC]] version because of [[Wii_VC_Round-to-Zero|BitFS Platform Raising]], which saves an A press in the any% run. | ||
The project was conceptualized by [[User:EthanWhite|Ethan White]], with much of the current progress being made since early 2018. There are currently 2 spreadsheets for the ABZ challenge: the [[TAS]] spreadsheet<ref>[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit?usp=sharing SM64 ABZ Button Challenge PAL]</ref> and the [[RTA]] spreadsheet<ref>[https://docs.google.com/spreadsheets/d/1i9qkn6GceoRRb2z4HH9kUhKY4HbS2RUBHlRYuthNuBA/edit?usp=sharing SM64 ABZ Button Challenge RTA]</ref>. The current amount of ABZ presses is not yet confirmed, as the initial routing for the challenge is not yet complete. | The project was conceptualized by [[User:EthanWhite|Ethan White]], with much of the current progress being made since early 2018. There are currently 2 spreadsheets for the ABZ challenge: the [[TAS]] spreadsheet<ref>[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit?usp=sharing SM64 ABZ Button Challenge PAL spreadsheet]</ref> and the [[RTA]] spreadsheet<ref>[https://docs.google.com/spreadsheets/d/1i9qkn6GceoRRb2z4HH9kUhKY4HbS2RUBHlRYuthNuBA/edit?usp=sharing SM64 ABZ Button Challenge RTA spreadsheet]</ref>. The current amount of ABZ presses is not yet confirmed, as the initial routing for the challenge is not yet complete. | ||
==Notes== | ==Notes== |
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