Version differences: Difference between revisions

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| game/behaviors/tuxie.c.inc || style="background-color: #9F9" | The Mother Penguin will spawn the star in a completely different location in the U version than in the J version.
| game/behaviors/tuxie.c.inc || style="background-color: #9F9" | The Mother Penguin will spawn the star in a completely different location in the U version than in the J version.
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| game/behaviors/tuxie.c.inc || style="background-color: #FFFF90" | The baby penguin's crying sound plays relative to Mario in the U version, but relative to the penguin in the J version. (todo: see if this difference can be heard or noticed through handsfree teleport)
| game/behaviors/tuxie.c.inc || style="background-color: #9F9" | On the J version, the baby penguin's cries will not become quieter if Mario/the penguin go further away from the camera (e.g. by fixing the camera). This was fixed on the U version; the cries change in volume depending on the distance from the camera as expected.
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| game/behaviors/water_ring.c.inc || style="background-color: #9F9" | As you go through more water rings, the sound played when collecting secrets gets higher in pitch on the U version. It doesn't change on the J version.
| game/behaviors/water_ring.c.inc || style="background-color: #9F9" | As you go through more water rings, the sound played when collecting secrets gets higher in pitch on the U version. It doesn't change on the J version.
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| game/mario_actions_airborne.c || style="background-color: #9F9" | The place where the wind sound for horizontal wind plays was moved from check_horizontal_wind to Mario's general update function in the U version. Sometimes, action functions return before they reach the check_horizontal_wind call, so there are some times that the wind sound doesn't play when Mario is in horizontal wind.
| game/mario_actions_airborne.c || style="background-color: #9F9" | The place where the wind sound for horizontal wind plays was moved from check_horizontal_wind to Mario's general update function in the U version. Sometimes, action functions return before they reach the check_horizontal_wind call, so there are some times that the wind sound doesn't play when Mario is in horizontal wind.
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| game/mario_actions_airborne.c || style="background-color: #9F9" | In the U version, the sound Mario makes when he does a triple jump is randomized between "Yahoo!" (60% chance), "Waha!" (20% chance), and "Yippee!" (20% chance). On the J version, Mario says "Yahoo!" every time.
| game/mario_actions_airborne.c || style="background-color: #9F9" | In the U version, the sound Mario makes when he does a triple jump or zooms up when flying is randomized between "Yahoo!" (60% chance), "Waha!" (20% chance), and "Yippee!" (20% chance). On the J version, Mario says "Yahoo!" every time.
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| game/mario_actions_airborne.c || style="background-color: #9F9" | On the J version, if Mario jumps out of water and grabs a ledge during the jump, his model will appear above the floor he grabbed on for a single frame. This is because the game starts the ledge-grabbing animation 1 frame too late, so Mario appears at the location of his hitbox (which is on the floor above him when ledge-grabbing) in the single jump animation for a single frame. This purely graphical glitch doesn't exist on the U version.
| game/mario_actions_airborne.c || style="background-color: #9F9" | On the J version, if Mario jumps out of water and grabs a ledge during the jump, his model will appear above the floor he grabbed on for a single frame. This is because the game starts the ledge-grabbing animation 1 frame too late, so Mario appears at the location of his hitbox (which is on the floor above him when ledge-grabbing) in the single jump animation for a single frame. This purely graphical glitch doesn't exist on the U version.
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| game/mario_actions_airborne.c ||  
| game/mario_actions_airborne.c || style="background-color: #FFFF90" | In the U version, when Mario lands on the ground after being thrown, his actionArg is set to his HP decrement counter. On the J version, the actionArg is set to the previous actionArg, i.e. it doesn't change. This is also the behavior for both J and U when landing from any other knockback action.
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| game/mario_actions_airborne.c ||  
| game/mario_actions_airborne.c || style="background-color: #9F9" | When being blown by wind (e.g. from [[Fwoosh]]) on the J version, Mario will attempt to play the "Uh!" sound immediately after playing the "Waaaoow!" sound. However, since the "Waaaow!" sound has higher priority, the "Uh!" sound never plays. The unnecessary sound effect was removed in the U version.
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| game/mario_actions_airborne.c ||  
| game/mario_actions_airborne.c || style="background-color: #9F9" | On the J version, if Mario begins flying from a triple jump but dives or ground pounds before he starts flying but ''after'' the camera has changed to the wing cap camera mode, the camera will not return to normal and the wing cap camera will remain. This was fixed on the U version. This is another case of the [https://www.youtube.com/watch?v=4pqQQxL6W8s wing cap camera glitch], except the "normal" wing cap camera glitch wasn't patched in the U version.
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| game/mario_actions_airborne.c ||  
| game/mario_actions_airborne.c ||  
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| game/mario_actions_automatic.c || style="background-color: #9F9" | In the U version, Mario will drop off a pole automatically if he's climbing up or down a pole or holding onto one from the side and he is dead or dying. In the J version, he will stay on the pole. Interestingly, he will not drop off the pole on the U version if he is in a handstand at the top of the pole or transitioning into a handstand.
| game/mario_actions_automatic.c || style="background-color: #9F9" | In the U version, Mario will drop off a pole automatically if he's climbing up or down a pole or holding onto one from the side and he is dead or dying. In the J version, he will stay on the pole. Interestingly, he will not drop off the pole on the U version if he is in a handstand at the top of the pole or transitioning into a handstand.
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| game/mario_actions_cutscene.c || style="background-color: #F99" | line height stuff in print_displaying_credits_entry
| game/mario_actions_cutscene.c || style="background-color: #FFFF90" | line height stuff in print_displaying_credits_entry
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| game/mario_actions_cutscene.c || style="background-color: #FFFF90" | When Mario lands after a death exit, he will make a SOUND_MARIO_OOOF on J and SOUND_MARIO_OOOF2 on U.
| game/mario_actions_cutscene.c || style="background-color: #FFFF90" | When Mario lands after a death exit, he will make a SOUND_MARIO_OOOF on J and SOUND_MARIO_OOOF2 on U.

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