Jolly Roger Bay: Difference between revisions

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===Entering Jolly Roger Bay ''(0x)''===
===Entering Jolly Roger Bay ''(0x)''===
:''Video: https://youtu.be/mlHzqJn2SMs?t=46s ''
:''Video: [https://youtu.be/mlHzqJn2SMs?t=46s "SM64 - Castle Movement - A Presses"] ''
Performing a dive recover allows entering the painting without pressing A.
Performing a dive recover allows entering the painting without pressing A.


===Plunder in the Sunken Ship ''(0x)''===
===Plunder in the Sunken Ship ''(0x)''===
:''Video: https://youtu.be/ahuobjK4p_4 ''
:''Video: [https://youtu.be/ahuobjK4p_4 "SM64 - Plunder in the Sunken Ship - 0x A Presses"] ''


Due to the requirement of not pressing A, the player can only swim by pressing B with the maximum speed of 7, and therefore navigating the water requires a lot of caution. Mario can optionally pick up the shiny shell to increase swimming speed and conserve it by precise B presses. With the aid of the surface above and a ring of coins close to the ship, luring the eel out is easy. Once Mario is inside the sunken ship, the most difficult part is collecting the star in the item block without pressing A since the star is 377 units above the floor<ref>Star Height: https://youtu.be/xE7hrQ8sHhU?t=3m3s</ref>. Frame-walking is required to walk up the nearby steep slopes. Then, Mario falls into the spot slightly below the item block, and ground pounds it to collect the star.
Due to the requirement of not pressing A, the player can only swim by pressing B with the maximum speed of 7, and therefore navigating the water requires a lot of caution. Mario can optionally pick up the shiny shell to increase swimming speed and conserve it by precise B presses. With the aid of the surface above and a ring of coins close to the ship, luring the eel out is easy. Once Mario is inside the sunken ship, the most difficult part is collecting the star in the item block without pressing A since the star is 377 units above the floor<ref>[https://youtu.be/xE7hrQ8sHhU?t=3m3s "Star Heights" by UncommentatedPannen (PitSS)]</ref>. Frame-walking is required to walk up the nearby steep slopes. Then, Mario falls into the spot slightly below the item block, and ground pounds it to collect the star.


===Can the Eel Come Out to Play? ''(0x)''===
===Can the Eel Come Out to Play? ''(0x)''===
:''Video: https://youtu.be/G_38T61EHXo ''
:''Video: [https://youtu.be/G_38T61EHXo "SM64 - Can the Eel Come Out to Play? - 0x A Presses"] ''


The star can be collected easily by swimming to the tail end of Unagi the eel, though it is slightly more difficult to do so because the swimming is much slower without pressing A.
The star can be collected easily by swimming to the tail end of Unagi the eel, though it is slightly more difficult to do so because the swimming is much slower without pressing A.


===Treasure of the Ocean Cave ''(1x)''===
===Treasure of the Ocean Cave ''(1x)''===
:''Video: https://youtu.be/7YL8_oLVvpY ''
:''Video: [https://youtu.be/7YL8_oLVvpY "SM64 - Treasure of the Ocean Cave - 1x A Presses"] ''


{{Potential|text=With recent developments on Mario's hyperspeed techniques, it is now possible for Mario to accumulate 175 speed, but it is not good enough. If Mario can achieve 280 speed, Mario is able to reach the Chest star from afar by speed conservation. }}
{{Potential|text=With recent developments on Mario's hyperspeed techniques, it is now possible for Mario to accumulate 175 speed, but it is not good enough. If Mario can achieve 280 speed, Mario is able to reach the Chest star from afar by speed conservation. }}


Mario can swim into the pirate's cavern and open the four chests in the correct order. However, the star is 312 units high<ref>Star Height: https://youtu.be/xE7hrQ8sHhU?t=2m32s</ref>, but the maximum height of a star that a dive recover can reach is only 288 units high. With the nearby objects being either unhelpful (pillars and chests only have hurt hitboxes and horizontal pushing hitboxes, respectively) or not close enough to utilize (goombas), and course geometry not helping (edges too far away to use [[Vertical Speed Conservation|VSC]]), the only way for Mario to collect the star is to jump at the moment.
Mario can swim into the pirate's cavern and open the four chests in the correct order. However, the star is 312 units high<ref>[https://youtu.be/xE7hrQ8sHhU?t=2m32s "Star Height" by UncommentatedPannen (TotOC)]</ref>, but the maximum height of a star that a dive recover can reach is only 288 units high. With the nearby objects being either unhelpful (pillars and chests only have hurt hitboxes and horizontal pushing hitboxes, respectively) or not close enough to utilize (goombas), and course geometry not helping (edges too far away to use [[Vertical Speed Conservation|VSC]]), the only way for Mario to collect the star is to jump at the moment.


There are now investigations on how to build up speed in JRB, as it is proven that 280 speed will be sufficient in reaching the star<ref>JRB Chest Star 0x With 280 Speed (Theory), by Superdavo0001: https://youtu.be/amg4kaW1jGg</ref>, but the method of reaching such speed to use this strategy has yet to be found.
There are now investigations on how to build up speed in JRB, as it is proven that 280 speed will be sufficient in reaching the star<ref>[https://youtu.be/amg4kaW1jGg "JRB Chest Star 0x With 280 Speed (Theory)" by Superdavo0001]</ref>, but the method of reaching such speed to use this strategy has yet to be found.


===Red Coins on the Ship Afloat ''(0x)''===
===Red Coins on the Ship Afloat ''(0x)''===
:''Video: https://youtu.be/PchLf_D1vks ''
:''Video: [https://youtu.be/PchLf_D1vks "JRB Red Coins on the Ship Afloat 0x A Presses"] ''


The 5 red coins outside the ship are easy to collect. The biggest problem is the 3 red coins on the ship. When the ship oscillates on water, there is a very small window where the edges of the ship can be frame-walked on as they become steep floors, instead of walls and ceilings the pushes Mario out or prevents his movement, respectively. After walking onto the ship, Mario can then collect the remaining red coins and get the star.
The 5 red coins outside the ship are easy to collect. The biggest problem is the 3 red coins on the ship. When the ship oscillates on water, there is a very small window where the edges of the ship can be frame-walked on as they become steep floors, instead of walls and ceilings the pushes Mario out or prevents his movement, respectively. After walking onto the ship, Mario can then collect the remaining red coins and get the star.


===Blast to the Stone Pillar ''(0x)''===
===Blast to the Stone Pillar ''(0x)''===
:''Video: https://youtu.be/9dkwHlDC1LY ''
:''Video: [https://youtu.be/9dkwHlDC1LY "JRB Blast to the Stone Pillar 0x A Presses"] ''


Mario needs to reach the stone pillar platform with the item block containing the star by going off a nearby pillar. To do so, Mario needs to build and conserve enough speed to go up the pillar and cross the gap. Two major breakthroughs lead to the method of reaching the star without using an A press. The first one is having enough speed to land on the platform from the top of the pillar without pressing A. The second one is building up speed using the pillar and conserving it using [[speed conservation]] tricks.
Mario needs to reach the stone pillar platform with the item block containing the star by going off a nearby pillar. To do so, Mario needs to build and conserve enough speed to go up the pillar and cross the gap. Two major breakthroughs lead to the method of reaching the star without using an A press. The first one is having enough speed to land on the platform from the top of the pillar without pressing A. The second one is building up speed using the pillar and conserving it using [[speed conservation]] tricks.
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===Through the Jet Stream ''(0x)''===
===Through the Jet Stream ''(0x)''===
:''Video: https://youtu.be/0SIgn5lYgGg ''
:''Video: [https://youtu.be/0SIgn5lYgGg "SM64 - Through the Jet Stream - 0x A Presses"] ''


Mario needs to collect the Metal Cap to not getting pushed away by the stream. The Metal Cap is required to bypass the obstacle, as otherwise, Mario cannot swim fast enough through the stream without pressing A. To break open the Metal Cap without A presses, Mario needs to dive recover off a rock with speed and ground pound precisely. Then, Mario needs to stand at a subpixel-perfect position (x = 4979.16, z = 2481.86) to avoid getting pushed out sideways by the stream in order to collect the star in the center.
Mario needs to collect the Metal Cap to not getting pushed away by the stream. The Metal Cap is required to bypass the obstacle, as otherwise, Mario cannot swim fast enough through the stream without pressing A. To break open the Metal Cap without A presses, Mario needs to dive recover off a rock with speed and ground pound precisely. Then, Mario needs to stand at a subpixel-perfect position (x = 4979.16, z = 2481.86) to avoid getting pushed out sideways by the stream in order to collect the star in the center.


===JRB 100 Coins ''(0x)''===
===JRB 100 Coins ''(0x)''===
:''Video: https://youtu.be/Onae2YHOv9E ''
:''Video: [https://youtu.be/Onae2YHOv9E "JRB 100 Coins 0x A Presses"] ''
With only 104 coins available in Jolly Roger Bay, getting 100 of them for the Power Star requires a lot of tricks.
With only 104 coins available in Jolly Roger Bay, getting 100 of them for the Power Star requires a lot of tricks.


The first trick is getting onto the ship with the aforementioned frame-walk method. This is required as there are 3 red coins on the ship, and collecting them is necessary to get the needed 100 coins.
The first trick is getting onto the ship with the aforementioned frame-walk method. This is required as there are 3 red coins on the ship, and collecting them is necessary to get the needed 100 coins.


The second trick is Goomba's extended chase, in order to have a Goomba getting closer to the blue-coin block. This is required so that Mario can gain enough height to bounce on the Goomba, and then ground-pound the blue-coin block to get all blue coins. In short, Pannenkoek exploits the fact that a Goomba's target angle is recalculated while chasing Mario by either making a Goomba walk into a ledge, colliding with another Goomba, walking onto a steep slope, or bumping into a wall, thereby extending the chase further than intended <ref>Description in the 1 A Press video (SM64 - Jolly Roger Bay 100 Coins - 1x A Presses [OUTDATED]): https://youtu.be/1VdX1yGcMls</ref>. Using this method, Pannenkoek manipulates one Goomba by repeatedly making them bump into a steep slope of a rock and the wall, and then he manipulates the other Goomba to run into the same obstacles plus the previous Goomba, allowing Mario to use the Goomba to ground-pound on the blue-coin block.
The second trick is Goomba's extended chase, in order to have a Goomba getting closer to the blue-coin block. This is required so that Mario can gain enough height to bounce on the Goomba, and then ground-pound the blue-coin block to get all blue coins. In short, Pannenkoek exploits the fact that a Goomba's target angle is recalculated while chasing Mario by either making a Goomba walk into a ledge, colliding with another Goomba, walking onto a steep slope, or bumping into a wall, thereby extending the chase further than intended <ref>[https://youtu.be/1VdX1yGcMls Description in "SM64 - Jolly Roger Bay 100 Coins - 1x A Presses (OUTDATED)" by pannenkoek2012]</ref>. Using this method, Pannenkoek manipulates one Goomba by repeatedly making them bump into a steep slope of a rock and the wall, and then he manipulates the other Goomba to run into the same obstacles plus the previous Goomba, allowing Mario to use the Goomba to ground-pound on the blue-coin block.


==Other Challenges==
==Other Challenges==
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