Virtual Console: Difference between revisions

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(half of us have vc games, vc is not a channel lmao)
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The '''Virtual Console''' is a channel available on the [[Wii]] and [[Wii U]] consoles that functions as an emulator. You can use Wii Points (discontinued) on the Wii version or a credit card on the Wii U version to purchase games originally released on previous Nintendo consoles. The Wii VC and Wii U VC versions of [[Super Mario 64]] are the rereleases of the game for Wii and Wii U. These versions of the game are emulated, and do not behave exactly the same as the [[Nintendo 64]] version of the game due to differences between the emulation and the original hardware. There are even differences between the Wii VC version and the Wii U VC version, such as differences in rounding errors that can cause glitches. It is important to note that since the Wii U also includes the Wii Menu in its original form, the Wii Menu's Virtual Console is really the Wii VC version (usually referred to as Wii U Wii VC) and not the Wii U VC version.
'''Virtual Console''' (or '''VC''') is a series of game rereleases on the [[Wii]], [[Wii U]], and 3DS consoles that consisted of emulated versions of games originally released on the NES, SNES, and [[N64]] consoles. (Note: The 3DS does not have N64 virtual console games, and the Wii U has Wii virtual console games that are not emulated but simply digitally downloaded. Also, it is important to note that since the Wii U also includes the Wii Menu in its original form, the Wii Menu's Virtual Console is really the Wii VC version [usually referred to as Wii U Wii VC] and not the Wii U VC version.) The Wii Shop has been discontinued, so there is no legal way to obtain new Wii VC games. Even though the Wii VC and Wii U VC versions of [[Super Mario 64]] are emulated, they are still considered to be a legitimate release to play the game on. There are differences in these versions caused by the emulator.


==Bugs in the Virtual Console versions==
Each Wii VC game was packed with an emulator. Since SM64 was the first N64 game to be released on Wii VC, certain bugs exist in its emulator that don't exist in later N64 VC releases or in Wii U VC. The most notable of these is [[Wii VC Round-to-Zero]], which is caused by an incorrect rounding mode for 2 MIPS instructions. This causes the Y coordinate of a specific type of oscillating platform found in [[Bowser in the Fire Sea]] and [[Lethal Lava Land]] to slowly approach 0. This is notable for saving the A press needed to get past the pole in Bowser in the Fire Sea, which reduced the number of A presses needed for the any% category to 0 on the Wii VC version. On both versions, many crashes do not occur. The Wii VC version will infact straight up ignore most errors.
 
Including both versions:
* PU crashes do not occur, as with most emulators
 
Including just the Wii VC and Wii U Wii VC versions:
* An incorrect rounding mode for a single instruction was set in the Wii VC emulator but was later fixed in the Wii U VC emulator. Most notably, this causes the Y coordinate of a specific type of oscillating platform found in [[Bowser in the Fire Sea]] and [[Lethal Lava Land]] to slowly approach 0. This is notable for saving the A press needed to get past the pole in Bowser in the Fire Sea, which reduced the number of A presses needed for the any% category to 0 on the Wii VC version. See: [[Wii VC Round-to-Zero]]

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