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** '''SlotIndex''': Object slots will use their memory index. | ** '''SlotIndex''': Object slots will use their memory index. | ||
* '''Sort Method''': This controls how the object slots are sorted. | * '''Sort Method''': This controls how the object slots are sorted. | ||
** '''ProcessingOrder''': The object slots | ** '''ProcessingOrder''': The object slots are sorted by their processing order. In other words, the loaded object slots are in the order by which they are processed (i.e. updated), and the unloaded object slots are in the order by which they would take on more objects. | ||
** '''MemoryOrder''': | ** '''MemoryOrder''': The object slots are sorted by their memory order. In other words, they are sorted by the memory addresses of the object structs that each object slot represents. | ||
** '''DistanceToMario''': | ** '''DistanceToMario''': The object slots are sorted by their distance to Mario, from closest to farthest. Note that the loaded object slots are presented first, then followed by the unloaded object slots. | ||
You can also right click on the Object Slot Panel for the option to select the object slot corresponding to the value that you've copied (i.e. what's on the clipboard). | |||
== Object Slots == | == Object Slots == |