STROOP: Difference between revisions

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Some time later, Dane Bouchie created a new program called STROOP, which was based on the SM64 Diagnostic, but with many more features and improved functionality. Later, Pannenkoek2012 also began coding for STROOP, adding even more features and functionality. As of today, STROOP has object slots, object variables, Mario variables, HUD variables, camera variables, triangle variables, water variables, an input display, a file display, a map that can display objects in real time, an M64 editor, and savable options so that the user can customize their experience.
Some time later, Dane Bouchie created a new program called STROOP, which was based on the SM64 Diagnostic, but with many more features and improved functionality. Later, Pannenkoek2012 also began coding for STROOP, adding even more features and functionality. As of today, STROOP has object slots, object variables, Mario variables, HUD variables, camera variables, triangle variables, water variables, an input display, a file display, a map that can display objects in real time, an M64 editor, and savable options so that the user can customize their experience.


== Start Screen ==
== Loading Screen ==


When first opening STROOP, you'll be greeted with a screen where you can choose what process to connect to. There are various buttons to use:
When first opening STROOP, you'll be greeted with a loading screen. This displays what is currently being initialized, as well as a random helpful hint.
 
== Connection Screen ==
 
After STROOP finishes loading, you'll encounter a screen where you can choose what process to connect to. There are various buttons to use:
* '''Refresh''': Refreshes the list of processes to choose from.
* '''Refresh''': Refreshes the list of processes to choose from.
* '''Connect''': Connects STROOP to the currently selected process.
* '''Connect''': Connects STROOP to the currently selected process.

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