120 Stars (2012): Difference between revisions

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dire dire docks and BitFS
(bob omb battlefield)
(dire dire docks and BitFS)
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===Whomp's Fortress===
===Whomp's Fortress===
====Blast Away the Wall====
====Blast Away the Wall====
Mario first long jumps towards a wall underneath the water on the elevated platform to the right of his spawn point and GWKs using the adjacent corner to get up. He then uses a nearby almost vertical steep slope to his left on the ramp to cut a corner and jump towards, then dive up to the falling block platforms, and dive recovering towards the star. Mario instantly collects this star cannonless, as Mario can grab onto a ledge near the star for one frame, placing his hitbox inside of it and immediately downwarping him, (as the wall pushes him out) also cutting the star music short.
Mario first long jumps towards a wall underneath the water on the elevated platform to the right of his spawn point and GWKs using the adjacent corner to get up. He then uses a nearby almost vertical steep slope to his left on the ramp to cut a corner and jump towards, then dive up to the falling block platforms, and dive recovering towards the star. Mario instantly collects this star cannonless, as Mario can grab onto a ledge near the star for one frame, placing his hitbox inside of it and immediately [[Downwarp|downwarping]] him, (as the wall pushes him out) also cutting the star music short.
====Fall into the Caged Island====
====Fall into the Caged Island====
Mario performs the same GWK as the previous star up to the ramp, then performing dive/dive recovers up it and wall kicking off of the wall near the top of the course, landing him on a floating isle. On here, Mario does a side flip and wall kicks off of the star cage, landing him inside it (while dive bonking towards an inside wall to save a short amount of time) and collecting the star.
Mario performs the same GWK as the previous star up to the ramp, then performing dive/dive recovers up it and wall kicking off of the wall near the top of the course, landing him on a floating isle. On here, Mario does a side flip and wall kicks off of the star cage, landing him inside it (while dive bonking towards an inside wall to save a short amount of time) and collecting the star.
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====Behind Chain Chomp's Gate====
====Behind Chain Chomp's Gate====
Mario reaches the elevator and performs a BLJ on it in the same route as the previous star, but directing himself towards the star in Chain Chomp's gate, jumping to collect it once reached by clipping through.
Mario reaches the elevator and performs a BLJ on it in the same route as the previous star, but directing himself towards the star in Chain Chomp's gate, jumping to collect it once reached by clipping through.
===Castle Lobby (8)===
Mario side BLJs on the stairs in front of the painting he exits to go to the [[The Castle#The Basement|basement]] and use the key on its door.
===Castle Basement===
Mario performs another side BLJ on the stairs in front of the door to the lobby to bypass the 30 star door into [[Dire, Dire Docks]]
===Dire Dire Docks===
===Dire Dire Docks===
====100 Coins & Pole-Jumping for Red Coins====
====100 Coins & Pole-Jumping for Red Coins====
Mario swims down and collects three lines of five coins in the whirlpool area, then the three coins at the bottom and finally almost all of the coins in the three rings of eight in the exit except for one. After this, Mario goes to the dock itself and collects the ring of eight red coins at the bottom in front of the entrance, then swimming up to the ground area to the right and collecting a line of five coins. Mario then goes left and does a side flip into a wall kick on a grate pillar to reach a higher platform and collect the first four red coins, jumping on the platforms ahead. Facing the submarine, Mario long jumps towards it, lands and does a [[C^ Hyperspeed|C^ input to gain hyperspeed]] on one of its slopes. After exiting the slope, Mario conserves this speed with first frame wall kicks to collect the remaining four red coins in the air and spawn the star, landing just next to the blue coin block. After ground pounding the block and collecting its coins, Mario also spawns the 100 coin star and collects it, then finally triple jumping on the submarine to collect the red coin star on its platform.
====Chests in the Current====
====Chests in the Current====
Mario swims to an almost vertical ceiling triangle to downwarp to the first chest and open it, then swimming to and opening the other three in order. Finally, as the star spawns, Mario swims towards its location and collects it shortly after the cutscene.
====Collect the Caps...====
====Collect the Caps...====
Mario swims to the submarine and gains C^ hyperspeed on it once more, this time in a different spot to clip behind a wall above the grate containing the star. As there is a floor below, Mario is able to reach out of bounds to swim behind the gate and collect the star with no caps at all.
====Through the Jet Stream====
====Through the Jet Stream====
Mario swims to the jet stream and faces downwards into it passing through the five rings and positioning himself at where the star spawns, collecting it after the cutscene.
====Board Bowser's Sub====
====Board Bowser's Sub====
Mario swims up to the front of the submarine and jumps onto a slope, then dive jumping off of it to reach the top and go to the star and collect it.
====The Manta Ray's Reward====
====The Manta Ray's Reward====
As collecting the previous star caused the entrance to move back, Mario had to perform long jumps to reach it. Once in the course, Mario swims downwards into the Manta Ray's rings, passing through all five and collecting the star in the spot it spawns after its cutscene.
===Bowser in the Fire Sea (with red coins)===
Mario performs dive jumps on the starting platform edges and side flips towards the first red coin. After collecting it, Mario long jumps to underneath the pole and uses the [[Hangable Ceiling Upwarp|hangable ceiling upwarp]] glitch to pass the pole. Mario then BLJs on the elevator and grabs the pole again, conserving this speed. Dropping from the pole, Mario conserves this speed with a punch into collecting the second red coin and wall kicks off of a wall below him to redirect himself, and wall kicks again on the bottom of the elevator wall, collecting the third and fourth red coins before wall kicking numerous times, waiting for it to come down and using a final amount to leave the shaft, reaching the top of the rising platform with a double jump. Once on top, Mario double jumps again and wall kicks off of a higher platform to reach the fifth red coin and killing his speed to land on a platform with a bully, collecting the sixth red coin. Facing the rising platform again, Mario long jumps towards it and does a BLJ while it rises; once it is fully risen, Mario collects the seventh red coin and stops near the course end (while clipping through the structure before it) to burn himself in lava. After getting onto the structure, Mario jumps towards the final red coin and spawns the star. As the cut scene ends, Mario wall kicks and quick turns on a higher platform, then long jumps to the star and collects it. Finally, Mario long jumps twice and dives into the bowser fight entrance.
====Bowser Fight====
When the stage is tilted, Mario slides down to Bowser and grabs his tail, throwing him into the mine and defeating Bowser, collecting his key.
===Castle Basement (2), MIPS #1 and Toad #1===
Upon exiting the course, Mario side BLJs on the entrance side and grabs MIPS while passing him, collecting his star. Mario then uses MIPS to clip into the [[Hazy Maze Cave]] door and talk to toad, kicking off of a nearby wall while collecting his star and landing mario inside the course entrance. After the text box ends, Mario enters the course instantly.
===Hazy Maze Cave===
===Hazy Maze Cave===
====Metal-Head Mario Can Move!====
====Metal-Head Mario Can Move!====
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