Version differences: Difference between revisions

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| game/camera.c || style="background-color: #F99" | On the U version, if the camera preset is set to CAMERA_PRESET_BOWSER_FIGHT, a->unk4 will be copied into D_8033B4B8.unkC and a->unk10 will be copied into D_8033B4B8.unk0. If the camera preset isn't set to CAMERA_PRESET_BOWSER_FIGHT, func_80290224 will be run instead. On the J version, the if statement doesn't exist, and only func_80290224 is run every time.
| game/camera.c || style="background-color: #F99" | On the U version, if the camera preset is set to CAMERA_PRESET_BOWSER_FIGHT, a->unk4 will be copied into D_8033B4B8.unkC and a->unk10 will be copied into D_8033B4B8.unk0. If the camera preset isn't set to CAMERA_PRESET_BOWSER_FIGHT, func_80290224 will be run instead. On the J version, the if statement doesn't exist, and only func_80290224 is run every time.
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| game/camera.c || style="background-color: #9F9" | In the J version, Peach doesn't read out the letter she sent to Mario in the intro.
| game/camera.c || style="background-color: #9F9" | On the J version, Peach doesn't read out the letter she sent to Mario in the intro.
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| game/camera.c || style="background-color: #FFFF90" | CutsceneIntroPeach2_3 is not declared in the J version. Its code consists of a single call to func_8028B338, which consists of a single call to SetSound with sound 0x701A8081. (todo: see what sound this is)
| game/camera.c || style="background-color: #9F9" | On the U version, the click sound that usually plays when you change the camera mode with R also plays when the HUD turns on in the intro sequence. [https://youtu.be/a0KxaCBXSxs?t=113 Here is an example.] This click sound does not play in the J version, as can be seen [https://youtu.be/j5j6l9ULxmI?t=44 here.]
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| game/camera.c || style="background-color: #FFFF90" | CutsceneIntroPeach2_3 is only called in the U version.
| game/camera.c || style="background-color: #9F9" | On the U version, when the camera lakitu flies under the bridge, out of the bridge, and near Mario's pipe in the intro cutscene, "whoosh" sounds are played. They aren't there on the J version.
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| game/camera.c || style="background-color: #FFFF90" | CutsceneIntroPeach0_4 is only called in the U version.
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| game/camera.c || style="background-color: #FFFF90" | In BehBeginningLakituLoop in the U version only, when the camera lakitu is in action 1 and its timer reaches 534 and 581, the sounds 0x04568081 and 0x045E8081 are played (respectively).
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| game/camera.c || style="background-color: #FFFF90" | In BehBeginningLakituLoop in the U version, when the camera lakitu is in action 3 and its timer reaches 14, the sound 0x045F8081 is played.
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| game/file_select.c || style="background-color: #9F9" | sSoundTextX is not declared in the J version.
| game/file_select.c || style="background-color: #9F9" | sSoundTextX is not declared in the J version.

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