Version differences: Difference between revisions

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thanks josh!
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(thanks josh!)
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| game/behaviors/bowser.c.inc || style="background-color: #FFFF90" | In ActionBowser2, when Bowser's subaction is 2, func_u_802B4AF4 is called in the U version.
| game/behaviors/bowser.c.inc || style="background-color: #FFFF90" | In ActionBowser2, when Bowser's subaction is 2, func_u_802B4AF4 is called in the U version.
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| game/behaviors/bowser_key.c.inc || style="background-color: #99F" | If bowser key action is 0, plays sound 0x30370081 on J but 0x38378081 on U (todo: check if these are actually different sounds)
| game/behaviors/bowser_key.c.inc || style="background-color: #99F" | If bowser key action is 0, plays sound 0x30370081 on J but 0x38378081 on U (todo: check if these are actually different sounds)
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| game/behaviors/bully.c.inc || style="background-color: #99F" | BullySpawnCoin plays sound 0x30300081 on J but 0x38300081 on U (todo: check if these are actually different sounds)
| game/behaviors/bully.c.inc || style="background-color: #99F" | BullySpawnCoin plays sound 0x30300081 on J but 0x38300081 on U (todo: check if these are actually different sounds)
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| game/behaviors/camera_lakitu.c.inc || style="background-color: #9F9" | The "Lakitu's Message" music clip that plays when Lakitu comes near Mario to explain the camera controls at the start of the game isn't played or doesn't exist on J version.
| game/behaviors/camera_lakitu.c.inc || style="background-color: #9F9" | The "Lakitu's Message" music clip that plays when Lakitu comes near Mario to explain the camera controls at the start of the game isn't played or doesn't exist on J version.
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| game/behaviors/coin.c.inc ||  style="background-color: #99F" | BehCoinLoop plays sound 0x30300081 on J but 0x38300081 on U when the timer is set to 0 (todo: check if these are actually different sounds)
| game/behaviors/coin.c.inc ||  style="background-color: #99F" | BehCoinLoop plays sound 0x30300081 on J but 0x38300081 on U when the timer is set to 0 (todo: check if these are actually different sounds)
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| game/behaviors/coin.c.inc || style="background-color: #FFFF90" | On the U version, if the coin has move flags 0x1, 0x800, and 0x4000 set, it will mark itself for deletion. On the J version, the 0x4000 check doesn't exist.
| game/behaviors/coin.c.inc || style="background-color: #9F9" | On the U version, coins will unload if they land on the death barrier. On the J version, they will continue to exist.
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| game/behaviors/coin.c.inc || style="background-color: #FFFF90" | On the U version, if the coin has move flag 0x2000 set and has o->oUnk1B0 < 5, it will play a sound (namely, 0x30364081). Then it will increment o->oUnk1B0. On the J version, it will neither check nor increment o->oUnk1B0.
| game/behaviors/coin.c.inc || style="background-color: #FFFF90" | On the U version, if the coin has move flag 0x2000 set and has o->oUnk1B0 < 5, it will play a sound (namely, 0x30364081). Then it will increment o->oUnk1B0. On the J version, it will neither check nor increment o->oUnk1B0.

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