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| audio/something.c || | | audio/something.c || | ||
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| game/behavior_actions.c || | | game/behavior_actions.c || Only include music_touch.c.inc in US version | ||
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| game/behaviors/bbh_tilt_floor.c.inc || | | game/behaviors/bbh_tilt_floor.c.inc || (Nim is making a video on this) | ||
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| game/behaviors/boo.c.inc || | | game/behaviors/boo.c.inc || | ||
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| game/behaviors/bowser.c.inc || | | game/behaviors/bowser.c.inc || | ||
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| game/behaviors/bowser_key.c.inc || | | game/behaviors/bowser_key.c.inc || If bowser key action is 0, plays sound 0x30370081 on J but 0x38378081 on U (todo: check if these are actually different sounds) | ||
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| game/behaviors/bully.c.inc || | | game/behaviors/bully.c.inc || BullySpawnCoin plays sound 0x30300081 on J but 0x38300081 on U (todo: check if these are actually different sounds) | ||
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| game/behaviors/camera_lakitu.c.inc || | | game/behaviors/camera_lakitu.c.inc || The "Lakitu's Message" music clip that plays when Lakitu comes near Mario to explain the camera controls at the start of the game doesn't exist on J version. | ||
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| game/behaviors/celebration_star.c.inc || | | game/behaviors/celebration_star.c.inc || When you collect a Bowser key, the cutscene that plays will show a star instead of a key in the J version. | ||
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| game/behaviors/celebration_star.c.inc || | | game/behaviors/celebration_star.c.inc || |