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* twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle | * twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle | ||
* repeated pole grabs, which provides a way of changing Mario's angle | * repeated pole grabs, which provides a way of changing Mario's angle | ||
* ground pounding, which | * ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls) | ||
Difficulties to this challenge include the following: | Difficulties to this challenge include the following: |