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* twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle | * twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle | ||
* repeated pole grabs, which provides a way of changing Mario's angle | * repeated pole grabs, which provides a way of changing Mario's angle | ||
Difficulties to this challenge include the following: | |||
* entering doors | |||
* aiming while swimming | |||
* aiming while flying | |||
* fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer) |