Shell Mario: Difference between revisions

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Revamped page, updated courses where glitch can be executed, added image
m (Added stronger word usage, as well as explaining why Tiny-Huge Island has the setup for the glitch. (minimalistically))
(Revamped page, updated courses where glitch can be executed, added image)
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[[File:shellmario.jpg|thumb|Shell Mario in Tiny Huge Island]]
 
The Shell Mario glitch is a phenomenon where a Koopa shell is in the state of being ridden normally, but Mario is not. This allows Mario to receive a constant push from the shell, similar to a bloated [[Bloated Bob-omb]], but still have access to most actions such as jumping, side-flipping, swimming, etc.  
The shell Mario glitch is a glitch that can move [[Mario]]'s position forward very fast. It doesn't affect speed, and can only be produced in [[Tiny-Huge Island]], due to the fact that the level has the perfect layout to produce the glitch. The glitch can be cancelled by taking knockback, wall kicking, being squished, twirling, and a lot more.
The Shell Mario glitch is canceled by:
 
* Walking
==Execution==
* Receiving knockback
Enter water on the same frame you enter the shell animation. '''Add more information'''
* Catching fire
* Entering a cannon
* Entering vertical wind
* Twirling
* Being grabbed
Shell Mario glitch can only be performed in [[Tiny-Huge Island]][https://www.youtube.com/watch?v=2xH7CN-ixzg] and [[Snowman's Land]][https://www.youtube.com/watch?v=flyo17g1Izk].
==Excecution==
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the "in water" action on the same frame. A method of entering Shell Mario also exists that involves colliding with OOB while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect.
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